Code coloring (syntax highlighting) for UltraEdit
by NoobGank · in Torque Game Engine · 11/13/2004 (5:50 am) · 3 replies
Hi,
Has anyone done the syntax highlighting for UltraEdit for TorqueScript? By that I mean the ability to oppen the .cs script files in Ultra Edit and have the code colured in a simmilar manner to how you might see C# for example in Microsoft Visual Studio. It certainly helps with looking through code and reading / comphrehending it quickly.
Also Kennth Finney (author of 3D Game Programming All in One) uses UlatraEdit and its project file format as his editor of choice for Torque so I thought someone might have been down this road already.
Cheers
Has anyone done the syntax highlighting for UltraEdit for TorqueScript? By that I mean the ability to oppen the .cs script files in Ultra Edit and have the code colured in a simmilar manner to how you might see C# for example in Microsoft Visual Studio. It certainly helps with looking through code and reading / comphrehending it quickly.
Also Kennth Finney (author of 3D Game Programming All in One) uses UlatraEdit and its project file format as his editor of choice for Torque so I thought someone might have been down this road already.
Cheers
#2
11/13/2004 (10:35 am)
Hi Stephen - thanks, that was most useful. Just out of interest which editor / build environment do you use? Is it UltraEdit or JEdit - there seem to be a few kicking around.
#3
11/13/2004 (10:37 am)
UltraEdit--been a fan for many years. It is very easily adaptable to my real life work as well--I find myself having to manually view and edit a large variety of message formats, and UltraEdit always does the trick!
Torque 3D Owner Stephen Zepp