Game Development Community

Interior map only

by Steven Proof · in Game Design and Creative Issues · 11/12/2004 (10:17 am) · 7 replies

In my game the characters are going to reside inside buildings for the majority of the game IE: malls is there a way to do this and is there a resource someone can point me to?

#1
11/12/2004 (10:47 am)
Well, you can place them inside the building with the world editor and never give them any path data to leave.
#2
11/12/2004 (11:32 am)
So i can just make a bunch of maps with quark and just make it so they spawn there and can't leave right?
#3
11/12/2004 (11:34 am)
Yup. You don't even have to let them do anything if you don't want to.
#4
11/12/2004 (11:49 am)
Steven,

like David say you can make your whole mission within one building.

Here some shots of a testlevel from me
sven.3d-diggers.de/InetPics/screenshot_010-00001.jpgsven.3d-diggers.de/InetPics/screenshot_010-00002.jpg
the complete Level is one DIF (made in QuArK).
To place the DIF I open a new mission, place the DIF, set some spawn point within the DIF, relight and save the mission.
After that i delete the terrain and the old "outside" spawnpoint.
You can use all enviroments of the TGE. If you have windows to look outside you can use the terrain, if you have a closed building (like my build) you can delete the terrain.

In my case, I have no terrain but I have a waterblock (the lava), also my build is open to the sky so I have a skybox.

It's all up to you.
#5
11/12/2004 (5:20 pm)
Hey thanks!
#6
11/12/2004 (5:31 pm)
I took a look at your website Sven, that is some -very- nice work! The content packs look very interesting...it might be a good idea to advertise over in the Game Services Forum!
#7
11/14/2004 (4:28 am)
One thing that really P*$$es me off with quark is the 3D view is always freezing up ...is there a way to fix that and are there any decent tutuorials on it... milkshape is looking better and better.......

Bleh maybe not.. MS3D sucks for interiors..*sigh*