Game Development Community

Prism with different radii for the caps in Quark?

by Nathan Sweezey · in Artist Corner · 11/08/2004 (11:21 pm) · 3 replies

This is something I can easily do in radiant but have had a lot of difficulty doing in Quark.
This image shows what I'd like to do, with the white dots being the vertices. This is a top down view, and the vertices with no apparent edges represent the vertices for the bottom "cap".

img.photobucket.com/albums/v60/NathanHavok/radiant.jpg
I'm open to anything. It doesn't have to originate from a prism (I'd tried with multiple rectangular brushes to no success as I couldn't find a means of properly filling in the corners which required essenially a triangle brush with approximately a 45 degree hypotneuse).

Thanks!

#1
11/09/2004 (3:37 am)
I dont use quark or worldcraft but if i should make a thing like that i do a cylinder and drag the bottom vertices until i get that shape.
I use Tread3D and its a easy task in that editor.
#2
11/09/2004 (4:35 am)
Use Commands -> Make Prism. In the radius box, put something like 40 40 64 64. If you just hover over the radius box, the tooltip is very very helpful.
#3
11/09/2004 (6:28 am)
John, thanks a lot.
I didn't even think of using the make prism tool in that fashion.
I was trying to pull vertices which wasn't working.
That is perfect.