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spawning new weapons into the game

by Ace · in Torque Game Engine · 11/02/2001 (7:19 am) · 2 replies

how is it done? I have done a search for rifle and copied everthing for it for my pwrsword and ran the demo.exe which compile a pwrsword.cs.dso with no errors in the console, so now what do i do to spawn the pwrsword in to the game (it dont matter where i can move it where i want once it gets in there) (rifle was switched to 3 and pwrsword is 1 now too)

thanks

#1
11/02/2001 (6:00 pm)
o comeon it can be that hard to do (i just have no clue) i can put it in the game in place of the rifle or the cbow but want to get it in as its own spawn.

would it have somthing to do with the "load object feature or somthing?
#2
11/02/2001 (7:07 pm)
never mind i figgured it out

noesc.dhs.org/ss/pwrsword.png
yeah that make three weapons now (if you count the 2x4 guns;))

i used the f11 editor then create and the menu on the right and put it where i wanted it (in case anyone else needs to know) now it dont fire anything like it did if i just swapped the it with the rifle dts, but thats ok its a sword and you will have a quest to find the orb of pwr to make it the pwrsword :)