Speed based run animation
by Derk Adams · in Artist Corner · 11/06/2004 (2:18 pm) · 2 replies
Greetings,
I am using Milkshape and the dts plus exporter. I have access to 3dsmax 4.2 and dts exporter if necessary (but would prefer to use Milkshape).
I am trying to figure out how to make a dts or dsq animation where the animation rate is scaled to the current speed. The default orc does this and I am trying to do it with my character. I am using a throttle system instead of the default on/off system and scaling the animation is important.
What do I have to do when I am creating the animation to get it to sync with the speed?
Thanks.
I am using Milkshape and the dts plus exporter. I have access to 3dsmax 4.2 and dts exporter if necessary (but would prefer to use Milkshape).
I am trying to figure out how to make a dts or dsq animation where the animation rate is scaled to the current speed. The default orc does this and I am trying to do it with my character. I am using a throttle system instead of the default on/off system and scaling the animation is important.
What do I have to do when I am creating the animation to get it to sync with the speed?
Thanks.
About the author
Torque Owner Matthew Jones
If you find yourself needing more than that change the source code.
engine/game/Player.cc at line 122.
I am not sure about milkshape but MAX has an option to change yourframe rate on export in the exporter Dialog. Basically I would make sure you sure to export at 30 frames a second. Which is pretty standard for most modeling tools.
Hope that helps.
Matt