Game Development Community

Fxsunlight bugg or not ?

by Billy L · in Torque Game Engine · 10/31/2004 (9:08 am) · 7 replies

I don't know if this should be or not , but if you toggle the LockToRealSun in 1.3 sdk nothing really happens if you not reload the mission .

So i found this missing in fxsunlight.cc
U32 fxSunLight::PackUpdate(....)
{
   	...
 	stream->write(mLockToRealSun);
        ...
}


void fxsunlight::unPackUpdate(..)
{
	....
	stream->read(mLockToRealSun);
       ....
}
It works fine if i add it, but someone maybe made it like this to save some resources :)

#1
10/31/2004 (9:27 am)
Noticed this as well, it's probably just a miss.
#2
10/31/2004 (9:38 am)
Yeah, on my todo list to fix. Thanks guys! These are the sort of posts that make a software developer's heart go pitty pat. ;)
#3
10/31/2004 (9:53 am)
*gulp*

- Melv.
#4
10/31/2004 (10:24 am)
And with a more constructive post...

I noticed that a few things didn't get updated in the fxSunLight object that did in the fxLight etc.

One of the big things was that it currently doesn't work correctly with portals e.g. mirrors and such.

I'll do the update now.

- Melv.
#5
10/31/2004 (10:30 am)
Thanks a bunch Melvyn.
#6
10/31/2004 (10:36 am)
Some things lead to others don't dig to deep melv :)
But all new updates im really happy about !

-Billy
#7
03/15/2005 (12:17 am)
Omgooses fixed!!!1