Game Development Community

baseMods

by Desmond Fletcher · in Torque Game Engine · 10/29/2001 (3:38 pm) · 1 replies

In example\main.cs of Release 1.1,
$baseMods = "common";

but I have seen some forum discussion where:
$baseMods = "data;client;server;base";

Can someone explain what the proper use is? Has this been changed in the latest release, or ????

#1
10/29/2001 (4:43 pm)
Just a different organization. All that old base stuff have been stuffed into the common mod, presumably because most people will need all that stuff. If you peek in the main.cs for the common directory, it's got different init functions for client stuff, server stuff, etc.