Billboards in TSE
by GarageGamer · in Torque Game Engine Advanced · 10/25/2004 (5:38 pm) · 8 replies
Does anyone know of a way to create billboards in TSE similar to those in Torque? I'm trying to create needles for trees and the way we had it in Torque was using Translucency along with the BB:: function. So far I've been unable to get the BB:: to work in the new TSE, and I seem to be having a problem with doublesided textures.
The billboards are linked to the parent object, the trunk, which has no opacity/translucency. So the problem is not only getting billboards to work but also getting them to work as a child object of a model.
The billboards are linked to the parent object, the trunk, which has no opacity/translucency. So the problem is not only getting billboards to work but also getting them to work as a child object of a model.
About the author
#2
On a side note is there a fix to the 2 sided textures problem. I have some objects that I am creating billboards for but they will not rotate together with the whole tree look it comes out nearly as realistic as the full modelled tree does. I'd rather just apply a 2-sided instead of doubling the polys needed and fighting with the exporter when it thinks I have too many objects to be exported.
10/31/2004 (2:56 pm)
Sure thing, already done.On a side note is there a fix to the 2 sided textures problem. I have some objects that I am creating billboards for but they will not rotate together with the whole tree look it comes out nearly as realistic as the full modelled tree does. I'd rather just apply a 2-sided instead of doubling the polys needed and fighting with the exporter when it thinks I have too many objects to be exported.
#4
11/11/2004 (6:29 am)
Is there a time frame when billboards may be done within TSE, or if there is an easy way to implement them (ie bringing BB code from Torque into TSE)? It is a major part of the project that my team is working on and the deadline is coming up somewhat quickly on us, this would mean the difference between TSE and Torque.
#5
11/11/2004 (10:49 am)
Yes, but I don't have it on me. Brian tell you where that falls on the milestones.
#6
11/11/2004 (12:19 pm)
John Quigley has already fixed the billboards in TSE for TSShapes. Brian is working with him (John is on a very tight schedule to get ThinkTanks Xbox done) to get those fixes from him into TSE HEAD.
#7
Thanks much to John Quigley and Bravetree for the fixes, I'll be checking in more over the next few days.
11/12/2004 (12:38 pm)
OK, I just checked in John's fix for billboarding. I don't have geometry to test it, so give me some feedback if it doesn't work and I'll look at it more closely.Thanks much to John Quigley and Bravetree for the fixes, I'll be checking in more over the next few days.
#8
11/16/2004 (8:43 am)
Excellent, I'll have a chance to test it tonite hopefully. Big thanks to everyone involved
Torque Owner Brian Ramage
Black Jacket Games