Followpath bug Very Unusual ATT experts
by Keith Killilea · in Technical Issues · 10/21/2004 (1:51 pm) · 3 replies
Hello,
I have a huge deadline that does not need a bug like this holding me up.
The problem is we have animations working in the show tool also kind of working with the TGE. my game have lots of paths and some characters following them.
walk and run are both the walk animation appropriatly named etc..
/////////////PROBLEM///////////////////
ork or character (our model) runs between point one and two and then three, then starts skippy slide walk half animation even with the different speeds and an ample frame rate.
////////////////////////////////////////////
need to have constant walking arround the paths. running is not nesseccary.
have tried ...
change speed to faster and slower but still skippy wakl or/and run animation.
changed max forward thing and setmove speed (no help)
ill be online for more hours than i care to count so please help.
thanks to all in advance for your always brilliant advice.
Dave
I have a huge deadline that does not need a bug like this holding me up.
The problem is we have animations working in the show tool also kind of working with the TGE. my game have lots of paths and some characters following them.
walk and run are both the walk animation appropriatly named etc..
/////////////PROBLEM///////////////////
ork or character (our model) runs between point one and two and then three, then starts skippy slide walk half animation even with the different speeds and an ample frame rate.
////////////////////////////////////////////
need to have constant walking arround the paths. running is not nesseccary.
have tried ...
change speed to faster and slower but still skippy wakl or/and run animation.
changed max forward thing and setmove speed (no help)
ill be online for more hours than i care to count so please help.
thanks to all in advance for your always brilliant advice.
Dave
About the author
Torque Games -: Camelot Galway, Spike Dash, 14 Tribes, Illumina, & Terra: Formations. -: CEO of Riverplay Games. -: CEO of Wiccle Limited - Open Source / Open Core CMS Developer & Publisher.
#2
10/22/2004 (6:37 am)
Make sure you have not overridden the PlayerData. If you do, you'll encounter this problem. I think it has to do with the hardcoded animation values in it.
#3
went and changed the engine code so run was never called i didnt need it as all walking. change to walk and slowed the spped great looking fluid animations now thanks for sugestions
10/22/2004 (7:54 am)
Got the fecker working.went and changed the engine code so run was never called i didnt need it as all walking. change to walk and slowed the spped great looking fluid animations now thanks for sugestions
Torque Owner Gonzo T. Clown