Game Development Community

Followpath bug Very Unusual ATT experts

by Keith Killilea · in Technical Issues · 10/21/2004 (1:51 pm) · 3 replies

Hello,
I have a huge deadline that does not need a bug like this holding me up.
The problem is we have animations working in the show tool also kind of working with the TGE. my game have lots of paths and some characters following them.


walk and run are both the walk animation appropriatly named etc..

/////////////PROBLEM///////////////////
ork or character (our model) runs between point one and two and then three, then starts skippy slide walk half animation even with the different speeds and an ample frame rate.

////////////////////////////////////////////
need to have constant walking arround the paths. running is not nesseccary.

have tried ...
change speed to faster and slower but still skippy wakl or/and run animation.
changed max forward thing and setmove speed (no help)

ill be online for more hours than i care to count so please help.

thanks to all in advance for your always brilliant advice.
Dave

About the author

Torque Games -: Camelot Galway, Spike Dash, 14 Tribes, Illumina, & Terra: Formations. -: CEO of Riverplay Games. -: CEO of Wiccle Limited - Open Source / Open Core CMS Developer & Publisher.


#1
10/21/2004 (2:01 pm)
Since you have heavily modified your code, I would need to see it to debug it. Send your AIplayer files to my email and I'll look for your problem. Shouldn't take me long to find.
#2
10/22/2004 (6:37 am)
Make sure you have not overridden the PlayerData. If you do, you'll encounter this problem. I think it has to do with the hardcoded animation values in it.
#3
10/22/2004 (7:54 am)
Got the fecker working.
went and changed the engine code so run was never called i didnt need it as all walking. change to walk and slowed the spped great looking fluid animations now thanks for sugestions