Game Development Community

Gamepad deadzone and sensitivity settings.

by Sangwoo Hong · in Torque Game Engine · 10/19/2004 (11:09 pm) · 0 replies

Hi. I just merged the gamepad support resource in to my working files. Things are working fine for forward and backward movement but I am having some difficulty with the pitch and yaw of my 3rd person camera. I think it's because my $pref::Input::DeadZone & $pref::Input::Sensitivity in prefs.cs are not set properly.

Can someone give a good setting to start from?