Game Development Community

Linking errors

by Judith Hudson · in Torque Game Engine · 10/16/2004 (6:59 pm) · 3 replies

I am using Visual Studio .Net 2003 and get the following errors after downloading the last stable version of Torque today:

fatal error LNK 1104: cannot open file 'stlport_vc71.lib'

fatal error LNK1181: cannot open input file '\torque\lib\out.VC6.DEBUG\opengl2d3d_DEBUG.lib'

fatal error LNK1181: cannot open input file '\torque\lib\out.VC6.DEBUG\glu2d3d_DEBUG.lib'


Can anyone tell me where these files need to be? Thanks.

#1
10/16/2004 (7:11 pm)
Hmmm i have VS 2003 also and it compiled fine... i think.. or at least i havent noticed anything bad yet
#2
10/17/2004 (2:58 pm)
Hi Judith,

There shouldn't be any problems if you follow the download and install directions exactly. Did you open the vc7 .sln file? Did you have the TorqueDemo project selected when you built?
#3
10/18/2004 (6:50 am)
Yes. I opened the vc7.sln file and had the TorqueDemo project selected. I had the instructions open when I built and followed them step by step. I downloaded earlier at work and was downloading at home. I may have downloaded a different version - WinCVS is new to me. I have Finney's text installed on my laptop and found opengl2d3d_DEBUG.lib and glu2d3d_DEBUG.lib on my laptop, moved them to the torque\lib\out.VC6.DEBUG directory.

That got rid of the LNK 1181 errors but gave me there LNK 1104 errors, all the same:

fatal error LNK 1104: cannot open file 'stlport_vc71.lib"

I'm thinking that maybe something went wrong with the download; I have only a modem at home. Maybe I should download again. Would a full download be wise or should I try to update? Would that restore any missing files?

Thanks for your help. I'm looking forward to using TGE. Now I'm drooling over TSE.