DSQ Sequence problem
by Amanda Thompson · in Technical Issues · 10/14/2004 (12:48 pm) · 0 replies
Hey guys,
My programmers are having some trouble with the blender animation .dsq sequences. The problem arises when we are testing on a server. The sequences don't load in correctly for the user; the character will be stuck on one animation.
The client is having trouble updating the animations sequences. In the function void Player:: pick Animation(), the datamember: mDataBlock-> actionList [i].sequence is set to -1, so the animation never updates. However, the server is receiving the correct animation and the clients are animating correctly on the server. If the client disconnects from the server and reconnects, the fore-mentioned datamember is set to the correct sequence # and the characters are animated correctly.
Do you have any idea what could be causing this problem? The dsq's seemed to work fine in the past.
Thank you
-Amanda
My programmers are having some trouble with the blender animation .dsq sequences. The problem arises when we are testing on a server. The sequences don't load in correctly for the user; the character will be stuck on one animation.
The client is having trouble updating the animations sequences. In the function void Player:: pick Animation(), the datamember: mDataBlock-> actionList [i].sequence is set to -1, so the animation never updates. However, the server is receiving the correct animation and the clients are animating correctly on the server. If the client disconnects from the server and reconnects, the fore-mentioned datamember is set to the correct sequence # and the characters are animated correctly.
Do you have any idea what could be causing this problem? The dsq's seemed to work fine in the past.
Thank you
-Amanda
About the author