How do you work? (again...)
by Sangwoo Hong · in Torque Game Engine · 10/11/2004 (1:13 pm) · 0 replies
I posted this earlier to another forum but looks like this forum is a better place to submit it so here I go again...
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Hi. I'm a recent licensee who's pretty much done with the "substitute what's already there and see what happens" phase to the "let's change what's under the hood" phase of learning about TGE.
I feel I am ready to get down to doing some real work but I would like to hear about different people's approaches to how they setup and manage their projects before I decide how I should go about working on my own project.
All advice is of course welcome but I should mention that I am particularly interested in workflow issues like keeping up with the sdk, setting up VC++ 6 project files to compile alternate versions of the engine, .cc files I edited resideing in a file structure of its own away from the .cc files in the sdk, and such other not so fashionable but very mission critical issues.
Currently I am thinking about replicating an empty project file structure, copying the default .dsw file over to it, and editing it so it looks for .cc files first in the new file structure then goes looking for them in the sdk file structure. My hope in this case being that I'll know what files I changed since they live in their own file structure but the sdk can be kept up to date by checking out the head files to the untouched source code area. I would then diff the files in my project directory with their counterparts in the sdk directory so I can find out what if anything was changed since the last update and merge the change in.
Did that sound reasonable? I would love to hear how I'm completely out of my mind and how else I should go about setting things up. Come on everybody! Fire away!
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Hi. I'm a recent licensee who's pretty much done with the "substitute what's already there and see what happens" phase to the "let's change what's under the hood" phase of learning about TGE.
I feel I am ready to get down to doing some real work but I would like to hear about different people's approaches to how they setup and manage their projects before I decide how I should go about working on my own project.
All advice is of course welcome but I should mention that I am particularly interested in workflow issues like keeping up with the sdk, setting up VC++ 6 project files to compile alternate versions of the engine, .cc files I edited resideing in a file structure of its own away from the .cc files in the sdk, and such other not so fashionable but very mission critical issues.
Currently I am thinking about replicating an empty project file structure, copying the default .dsw file over to it, and editing it so it looks for .cc files first in the new file structure then goes looking for them in the sdk file structure. My hope in this case being that I'll know what files I changed since they live in their own file structure but the sdk can be kept up to date by checking out the head files to the untouched source code area. I would then diff the files in my project directory with their counterparts in the sdk directory so I can find out what if anything was changed since the last update and merge the change in.
Did that sound reasonable? I would love to hear how I'm completely out of my mind and how else I should go about setting things up. Come on everybody! Fire away!