Game Development Community

AI not following path

by Jeremy Reddoch · in General Discussion · 10/08/2004 (10:05 am) · 1 replies

Al spawns at correct node and runs path for a few loops, then takes off! Any ideas?

#1
10/09/2004 (7:31 am)
I've seen that before. But in my case the bots didn't even run for a few loops.
There are some threads dealing with that on the private area. I suggest you to search for them.
I don't remember what exactly was causing it. Maybe it was a datablock problem. But one thing that helped me was forgetting about the AIManager scriptobject and making a think method for the bot class and having each bot running it's own think method.

HTH