Game Development Community

Particles

by Link Hughes · in Torque Game Engine · 10/07/2004 (7:50 pm) · 1 replies

Anyone know how I can get particleemitters to emit particles forever until I say stop ? Im using torques particle editor by the way.

#1
10/08/2004 (7:17 am)
Not sure what you mean...

A steady stream of particles is quite easy; see chimney smoke or chimney fire.

When you want it to stop, use a function to delete the emitter.

Re the editor, it does seem buggy; sometimes it stops, but saving out the emitter block and using it works fine, and vice versa.

I've had better results using the particle editor resource in builds prior to 1.3.