3ds max 6 - losing texture coords when importing VRML
by Orion Elenzil · in Artist Corner · 10/07/2004 (9:27 am) · 2 replies
Subject pretty much says it all.
i've got a simple model as VRML 2.0 (and 1.0)
and when i import it into max 6 the texture coordinates are lost.
or i just can't find them.
the texture itself reads in fine, just the coords are absent.
edit: actually, i take that back. the texture bitmap's not there either, but i can get it elsewhere.
any clues ?
thanks, orion
i've got a simple model as VRML 2.0 (and 1.0)
and when i import it into max 6 the texture coordinates are lost.
or i just can't find them.
the texture itself reads in fine, just the coords are absent.
edit: actually, i take that back. the texture bitmap's not there either, but i can get it elsewhere.
any clues ?
thanks, orion
About the author
#2
- that would be fine,
except the texture coordinates are lost also.
10/09/2004 (10:04 am)
Hooray posting from the IGC !- that would be fine,
except the texture coordinates are lost also.
Torque Owner Matthew Jones
Matt