About EULA for Lighting Pack 1.1.5
by Evgeniy Reich · in · 10/07/2004 (1:30 am) · 8 replies
Quote:4. Restrictions. (a) Licensee may not sublicense, lease, sell, rent or otherwise transfer the Software. This Agreement is for one (1) license for one (1) developer.
What is meant by these words? Who exactly is supposed to be a developer? Is it a programmer C++, who uses or changers the code, or is it a level-designer, who arranges the light sources?
About the author
#2
I ask, because it is a slightly different scenario than the one you mention above, and it could inadvertantly put a team in breach of the law.
Anyways, it looks good, I'll probably be getting a pack at least for myself, but as I maybe contracting out some coding, I'll have to consider whether it is worth the trouble.
For example, if I end up contracting in say six different programmers over the period of the project, one at a time, do I have to get seven licences (one for me and one for each of the different programmers) or two (one for me, one for whichever programmer I contract at the time, in the same way I will provide say VC++). The costs do add up here.
Sorry to be pedantic, but I have always been fanatical about the tools of my trade, and I prefer people I use to use tools licenced by me where possible.
Cheers, Mark.
11/01/2004 (6:21 pm)
Can I buy say three licences for my business, and have them used by whoever I employ at the time?I ask, because it is a slightly different scenario than the one you mention above, and it could inadvertantly put a team in breach of the law.
Anyways, it looks good, I'll probably be getting a pack at least for myself, but as I maybe contracting out some coding, I'll have to consider whether it is worth the trouble.
For example, if I end up contracting in say six different programmers over the period of the project, one at a time, do I have to get seven licences (one for me and one for each of the different programmers) or two (one for me, one for whichever programmer I contract at the time, in the same way I will provide say VC++). The costs do add up here.
Sorry to be pedantic, but I have always been fanatical about the tools of my trade, and I prefer people I use to use tools licenced by me where possible.
Cheers, Mark.
#3
11/01/2004 (8:01 pm)
Logically, wouldn't that be the same as saying the "developer" is the "business" and not the physical person? It makes sense that you could buy the licenses for your business, then keep them there. I'd clarify it with the guys at Synapse.
#4
11/01/2004 (11:28 pm)
Thats what I mean, if I change the person working in my shop, I dont have to buy a new copy of Windows, office etc, as they were bought for the business, not the individual. I thought this would be a good place to ask.
#5
And if we're talking an established studio/business, 150 bucks a seat for TGE + Lighting pack is peanuts. Seriously.
Especially considering only C++ coders need them, not the rest of the team who can then use the resulting builds, etc.
11/02/2004 (3:22 am)
Mark, if you have commercial licenses of TGE, I'm sure John will be agreeable to this (but I can't speak for him), if you don't, you're bound by the TGE indie license, which can only be licensed by individuals and is non transferable, not companies, so it's a non issue :)And if we're talking an established studio/business, 150 bucks a seat for TGE + Lighting pack is peanuts. Seriously.
Especially considering only C++ coders need them, not the rest of the team who can then use the resulting builds, etc.
#6
I'll be sticking with the indie licence for now, no point spending more money than is needed atm, which is why I'm asking for things to be clarified. Boy, I sound tighter than a fishes arse, dont I :-)
Cheers, I appreciate the response.
11/02/2004 (4:11 am)
Yup, $150 or even $545 bucks is cheap, I agree. I'm doing this as sort of a hobby with intent, if you know what I mean, gaming is a bit more interesting than integrating industrial storage systems with customers systems in my 'day job'. But I am serious about contracting in the odd programmer to help things along, and I will definately be contracting in 3d work.I'll be sticking with the indie licence for now, no point spending more money than is needed atm, which is why I'm asking for things to be clarified. Boy, I sound tighter than a fishes arse, dont I :-)
Cheers, I appreciate the response.
#7
If you hire from within the GG community, chances are that you won't have to pay for any licenses at all as they'll already own the engine. ;)
Another legal loophole for you. If you buy one TGE and one LP license, and only that one person touches the source code, the others doing level design or writing the .cs scripts, you'll still be on the good side of the law.
11/02/2004 (5:50 am)
Mark, the sword probably swings both ways.If you hire from within the GG community, chances are that you won't have to pay for any licenses at all as they'll already own the engine. ;)
Another legal loophole for you. If you buy one TGE and one LP license, and only that one person touches the source code, the others doing level design or writing the .cs scripts, you'll still be on the good side of the law.
#8
Send me an email (address is in my profile) and I'll be happy to go over the licensing with you.
-John
11/03/2004 (2:26 pm)
Hi Evgeniy,Send me an email (address is in my profile) and I'll be happy to go over the licensing with you.
-John
Torque Owner Erik Madison
Once you have compiled in the lights, your level designer is allowed to run the exe and place all the light sources they wish. They are never touching/seeing the code that actually runs the lights, so they are never in violation.
Once you have purchased lights, you may not quit your team and give the light code to someone else, nor sell it, loan it, etc.