Game Development Community

Need compiled directx .dlls

by SeanT · in Torque Game Engine · 10/05/2004 (5:59 am) · 4 replies

Hi,

Due to some screwball problems with my graphics card (that i can't resolve for a while) i need to use directX instead of opengl. I'm using mingw to compile the engine with no problems. i understand that the dx libs can only be compiled with vc. i have the older versions of the dx dlls, they work but the textures are always white even with gui objects. is there a way to compile these with mingw/msys? if not could someone send me the updated versions?

thanks for any help!

#1
10/05/2004 (6:09 am)
Torque is an opengl engine. The directX stuff is just a wrapper (it turns direct X calls into opengl ones). So if your OpenGL is hosed, using the directX render option will also be hosed..
#2
10/05/2004 (7:12 am)
Problem is the card (x800) crashes with opengl stuff only. monitor powers down and computer freezes, it's a known issue but no fix just yet. The TSE engine demo works fine also just to say that dx stuff is ok.
#3
10/05/2004 (8:39 am)
Kevin,

Are you sure that "it turns direct X calls into opengl ones"? I thought the wrapper converted the openGL calls the engine uses to calls in the Direct X lib thus attempting to support people who don't want to or can't use OpenGL.

If so I just learned something new. :-)
#4
10/05/2004 (11:26 am)
Oops.. dan, I did a little digging and it looks like i was mistaken.. I stand corrected.. sorry for the confusion s3an..