Need compiled directx .dlls
by SeanT · in Torque Game Engine · 10/05/2004 (5:59 am) · 4 replies
Hi,
Due to some screwball problems with my graphics card (that i can't resolve for a while) i need to use directX instead of opengl. I'm using mingw to compile the engine with no problems. i understand that the dx libs can only be compiled with vc. i have the older versions of the dx dlls, they work but the textures are always white even with gui objects. is there a way to compile these with mingw/msys? if not could someone send me the updated versions?
thanks for any help!
Due to some screwball problems with my graphics card (that i can't resolve for a while) i need to use directX instead of opengl. I'm using mingw to compile the engine with no problems. i understand that the dx libs can only be compiled with vc. i have the older versions of the dx dlls, they work but the textures are always white even with gui objects. is there a way to compile these with mingw/msys? if not could someone send me the updated versions?
thanks for any help!
#2
10/05/2004 (7:12 am)
Problem is the card (x800) crashes with opengl stuff only. monitor powers down and computer freezes, it's a known issue but no fix just yet. The TSE engine demo works fine also just to say that dx stuff is ok.
#3
Are you sure that "it turns direct X calls into opengl ones"? I thought the wrapper converted the openGL calls the engine uses to calls in the Direct X lib thus attempting to support people who don't want to or can't use OpenGL.
If so I just learned something new. :-)
10/05/2004 (8:39 am)
Kevin,Are you sure that "it turns direct X calls into opengl ones"? I thought the wrapper converted the openGL calls the engine uses to calls in the Direct X lib thus attempting to support people who don't want to or can't use OpenGL.
If so I just learned something new. :-)
#4
10/05/2004 (11:26 am)
Oops.. dan, I did a little digging and it looks like i was mistaken.. I stand corrected.. sorry for the confusion s3an..
Torque Owner Kevin Johnson