Game Development Community

Woot!! This years IGC looks to kick ass!

by Stephen Clark · in General Discussion · 10/04/2004 (5:32 pm) · 2 replies

I am soooo glad there is a TGE and TSE stuff at this year's IGC!

Thank you so much, even though I've dug through enough of the code now a year later...

Kicks ass:

DTS exporter
Shaders
Torque2D
AI in Torque
Davis's breakout
Destroy All ShapeBase! - had no idea!?!

But will I get a chance to get my 3DGPAI1 signed? :)

THANKS GUYS!!!!

-s

#1
10/04/2004 (8:21 pm)
Yep, it's gonna be great. I'm really excited... and we're all stressed out in the office prep'ing, especially the marketing guys. :)

As for getting 3DGPAI1 signed, Ken Finney couldn't quite make it out this year, but I'm sure we employees wouldn't mind signing stuff. (disclaimer: at least, non-body-part-type stuff ;)

The show is shaping up really well, and I can't wait to meet everyone. Woohoo, Indie power!
#2
10/04/2004 (8:55 pm)
In years past we've kept the tech talk less Torque'd, but we did have requests for more nuts and bolts on TGE.

The format will still be as interactive and discussion oriented as time allows so like this community is know for be sure to come ready to contribute and collaborate as much as gather facts and signatures. Rumor has it the a Tribes 1 or 2 box signed by the GG crew can be sold on ebay still for a decent profit.