Lighting help needed
by James Bond · in Torque Game Engine · 10/04/2004 (12:53 pm) · 4 replies
Hello people,
I have been reading the exalent book by Kennith Finnney for the past two weeks,
However their are two things I am stuck on,
1, Is their anyway of making the world and interiors have a good amount of light permanently for the purpose of testing missions out?
and secondly
2, Has anyone tried to make a basement type area in an interior (i.e. part of the building is underground?
Would the best way around this be to have the underground part at terrain level then build the terrain up around it? im not sure, I have tried this, but when i guid my player towards the stairs in my building it just seems to fly in thin air?
Many Thanks in advance,
-James B.
I have been reading the exalent book by Kennith Finnney for the past two weeks,
However their are two things I am stuck on,
1, Is their anyway of making the world and interiors have a good amount of light permanently for the purpose of testing missions out?
and secondly
2, Has anyone tried to make a basement type area in an interior (i.e. part of the building is underground?
Would the best way around this be to have the underground part at terrain level then build the terrain up around it? im not sure, I have tried this, but when i guid my player towards the stairs in my building it just seems to fly in thin air?
Many Thanks in advance,
-James B.
About the author
Torque Owner Stefan Lundmark
2. You need to clear the Terrain where you want the basement to be. "Set Clear" in the ingame terrain editor will do it.