Game Development Community

Lighting help needed

by James Bond · in Torque Game Engine · 10/04/2004 (12:53 pm) · 4 replies

Hello people,
I have been reading the exalent book by Kennith Finnney for the past two weeks,

However their are two things I am stuck on,
1, Is their anyway of making the world and interiors have a good amount of light permanently for the purpose of testing missions out?

and secondly
2, Has anyone tried to make a basement type area in an interior (i.e. part of the building is underground?
Would the best way around this be to have the underground part at terrain level then build the terrain up around it? im not sure, I have tried this, but when i guid my player towards the stairs in my building it just seems to fly in thin air?
Many Thanks in advance,
-James B.

#1
10/04/2004 (1:42 pm)
1. My interiors get lighting inside of them by default from the Sun. Without portals, that is probably what will happen if you try it as well.

2. You need to clear the Terrain where you want the basement to be. "Set Clear" in the ingame terrain editor will do it.
#2
10/04/2004 (2:00 pm)
How would one go about building a hobbit hole in the side of a mountain ?
#3
10/04/2004 (4:27 pm)
Set the terrain clear. Figure about how much needs filled in and add that much to your shape so your whole hole is covered.
#4
10/05/2004 (11:50 am)
Thanks Stefan I will try this,
-James B.