Game Development Community

"Could not find a campatible display device"

by Jay Harrison · in Torque Game Engine · 10/03/2004 (6:18 pm) · 14 replies

Well, I compile the TSE, and the demo and everything runs fine. Go back, grab TGE 1.3 (in a separate directory :D ), compile, run, and it says it can't find a compatible display device?

Console.log ends with this:

Video Init:
   Accelerated OpenGL display device not detected.
   Accelerated D3D device not detected.
   Voodoo 2 display device not detected.

"OpenGL" display device not found!
"OpenGL" display device not found!
"D3D" display device not found!
"Voodoo2" display device not found!

Anyplace else I can look to maybe find out what's going on?

#1
10/03/2004 (10:44 pm)
What graphic card do you have? Do you have latest drivers?
#2
10/04/2004 (1:46 am)
I have a Radeon 9800 Pro, and yes, I had the latest drivers. I had installed them to make TSE look right. I asked some people on the IRC channel, and they suggested a simple reboot (no go) and possibly backing up a version in case there were problems with the latest, which I did (latest is 4.9, I uninstalled and put in 4.8). Still no difference. I also tried forcing a mode (-openGL, -directX, -windowed), still to no avail. An old compile of 1.2, which used to work fine, is exhibiting the same problems.

I downloaded the demo of Lore as a check, and it just crashes.

All this, and TSE works just fine, just not TGE :)
#3
10/09/2004 (5:48 am)
Great, on a separate machine that has an Nvidia FX5200, TGE runs and TSE crashes :P ARRRG!

Anyone have any ideas as to where else I should look or what else I should look for?
#4
10/09/2004 (6:46 am)
Got this error message as well. But this was trying to get it to run on a touch-screen kiosk. The processor behind it was a P3 with integrated Intel 810E graphics. I assumed that was the problem.

But if anybody knows a way around it, that would be great!
#5
10/09/2004 (6:48 am)
Nvidia Geforce FX 5200 WLL crash (to my knowledge) if you don't have the newest drivers OR directx9. Always update your drivers.
#6
10/09/2004 (4:33 pm)
Thank you, but that still doesn't help me on my development machine, which is an ATI Radeon 9800 pro with DX9c. Guess I'm just going to have to trace it out to see what it's looking for that it's not getting :P
#7
10/09/2004 (4:34 pm)
@Jay M. Harrison: One of our testing machines run a Radeon 9800 Pro, and it works perfectly. It's not a problem with TSE.
#8
10/09/2004 (4:36 pm)
OH, and Eugene, the Intel 810E doesn't have ANY of the DX9-specific capabilities, if it's TSE that's giving you the problem with it.
#9
10/09/2004 (6:53 pm)
Nope, I don't have TSE. It was TGE.
#10
10/10/2004 (5:06 am)
Hmmm...and thank you all for your responses. TSE seems to be running fine everywhere, it's just TGE I can't get to run on any of my Radeon 9800's :(
#11
10/12/2004 (5:24 pm)
ARRRRG! I can't get TGE to run on any of 7 Radeon 9800 machines I have access to...either the one I built or the downloadable demo! What am I missing!
*tears hair out*
:(
#12
10/17/2004 (9:10 pm)
OKAY...on my development machine...format and reinstall....

TGE finally runs, but BSOD at strange points in the TGE demo and the Lore demo. Both were set to D3D. When I've had more sleep, I'll see if I get the same results on OpenGL.
#13
10/19/2004 (11:53 pm)
Overheating? Might want to make sure you didn't lose a fan....
#14
10/21/2004 (4:30 pm)
Nope! Lesson in point: Don't count on Win2k to select the proper drivers for you...install the ones that came with the sound card!

DOAH! I forgot to load the guillamot drivers after the format. Strangely enough, sound worked without them, but the 'official' drivers seemed to stop the BSOD.