Game Development Community

MMORPG question

by Rakesh Ravindran · in General Discussion · 10/01/2004 (5:50 am) · 22 replies

Hi guys,
We are a small team of programmers and artists looking to bring forth a great MMORPG game. Most of our developers are professionals working for other game developers. So we thought we would join forces to create an indie MMORPG that hasn't seen the features that we are implimenting.

First of all, my question is how well can Torque handle MMOs? We are expecting very heavy traffic (anywhere from 500 - 25K+ per server). We have other engines in mind and we do not mind programming to achieve things that are not already there. Except Torque the only MMORPG engine I have found is 3D Game Studio. But I have not heard much about their engine in Network related games unlike the Tribes in Torque.

However, this is MMO and we want to know if Torque can fit into this level of setting.

Also, is there a tutorial or sample demo of server/client interaction with source out there that we can provide us with some details.

Thanks,
Rakesh
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#21
10/01/2004 (5:32 pm)
Quote:
However, User only connects to one server from outside and once inside, he/she is transported to other maps which are run in different servers. This is the geral Idea we have. Can Torque does this? OR Is there a different method Torque uses?

At least, that's how I did it.
#22
10/02/2004 (11:22 am)
Josh, "what kind of new feature will you have that differ from most MMOs? ". If things go well, you can see it for yourself in sometime in 2006.!!!!


Right now, four of the programmers are looking into Torque and Gamebro. I am looking into Nevrax see how things go. So for the next month or so, we will be just exploring packages. After finalized, we are moving in deep. We are competing ourself to see how well these three can handle in just a month.

Thanks for all the support. I am really happy that I posted it in this forum. Thanks for all the things.

Rakesh
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