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During demo build there is no demo.exe

by Jacob Guthrie · in Torque Game Engine · 09/30/2004 (1:04 am) · 10 replies

Hello,

I followed the online documents to the T did the cvs then ran the files needed for c++ v7 2003 From there i went to build the torquedemo.exe and there is no torquedemo.exe in the examples file after building repeating the steps a few times to make sure i did it right and still nothing

There is a demodebug.exe but all it is a command console that wont let me enter any text

Thank you,

Jakeg

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#1
09/30/2004 (2:08 am)
It seems the demo_debug is running along with the torqueengine but its stuck on minimize everytime i load it
#2
09/30/2004 (3:48 am)
Place it in the example directory and run it from there.

the exe by itself is pretty dumb, it need to load scripts file to tell him what to do.
#3
09/30/2004 (3:49 am)
And by the way the demodebug.exe is the Torque engine.
#4
10/04/2004 (1:32 pm)
Yes its all placed in its respected locations but when i double click the torque_debug a dos prompt type window opens and the torque engine stays minimized not to sure on why this would keep doign this,


here is the output for it
.
#5
10/04/2004 (1:34 pm)
//-------------------------- 10/4/2004 -- 17:51:10 -----
Processor Init:
Intel Pentium 4, ~1.67 Ghz
(timed at roughly 1.68 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

--------- Loading MODS ---------
Loading compiled script starter.fps/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script starter.fps/client/defaults.cs.
Loading compiled script starter.fps/server/defaults.cs.
Loading compiled script starter.fps/client/prefs.cs.
Loading compiled script starter.fps/server/prefs.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: FPS Starter Kit ---------
Loading compiled script starter.fps/client/init.cs.
Loading compiled script starter.fps/server/init.cs.
Loading compiled script starter.fps/data/init.cs.
Loading compiled script starter.fps/data/terrains/grassland/propertyMap.cs.
Missing file: starter.fps/data/terrains/scorched/propertyMap.cs!

--------- Initializing MOD: FPS Starter Kit: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script starter.fps/server/scripts/commands.cs.
Loading compiled script starter.fps/server/scripts/centerPrint.cs.
Loading compiled script starter.fps/server/scripts/game.cs.
#6
10/04/2004 (1:36 pm)
--------- Initializing MOD: FPS Starter Kit: Client ---------
Loading compiled script starter.fps/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Loading compiled script common/editor/particleEditor.cs.
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 720x576x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5200/AGP/SSE2
Version: 1.4.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 8.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
#7
10/04/2004 (1:36 pm)
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script starter.fps/client/scripts/audioProfiles.cs.
Loading compiled script starter.fps/client/ui/defaultGameProfiles.cs.
Loading compiled script starter.fps/client/ui/PlayGui.gui.
Loading compiled script starter.fps/client/ui/ChatHud.gui.
Loading compiled script starter.fps/client/ui/playerList.gui.
Loading compiled script starter.fps/client/ui/mainMenuGui.gui.
Missing file: starter.fps/client/ui/QuitGui.gui!
Loading compiled script starter.fps/client/ui/aboutDlg.gui.
Loading compiled script starter.fps/client/ui/startMissionGui.gui.
Loading compiled script starter.fps/client/ui/joinServerGui.gui.
Loading compiled script starter.fps/client/ui/loadingGui.gui.
Loading compiled script starter.fps/client/ui/endGameGui.gui.
Loading compiled script starter.fps/client/ui/optionsDlg.gui.
Loading compiled script starter.fps/client/ui/remapDlg.gui.
Loading compiled script starter.fps/client/ui/StartupGui.gui.
Loading compiled script starter.fps/client/scripts/client.cs.
Loading compiled script starter.fps/client/scripts/game.cs.
Loading compiled script starter.fps/client/scripts/missionDownload.cs.
Loading compiled script starter.fps/client/scripts/serverConnection.cs.
Loading compiled script starter.fps/client/scripts/playerList.cs.
Loading compiled script starter.fps/client/scripts/loadingGui.cs.
Loading compiled script starter.fps/client/scripts/optionsDlg.cs.
Loading compiled script starter.fps/client/scripts/chatHud.cs.
Loading compiled script starter.fps/client/scripts/messageHud.cs.
Loading compiled script starter.fps/client/scripts/playGui.cs.
Loading compiled script starter.fps/client/scripts/centerPrint.cs.
Loading compiled script starter.fps/client/scripts/default.bind.cs.
Loading compiled script starter.fps/client/config.cs.
Binding server port to default IP
UDP initialized on port 0
Unable to locate audio profile 'AudioStartup'
Engine initialized...
keyboard0 input device created.
mouse0 input device created.
#8
10/04/2004 (1:43 pm)
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script starter.fps/client/scripts/audioProfiles.cs.
Loading compiled script starter.fps/client/ui/defaultGameProfiles.cs.
Loading compiled script starter.fps/client/ui/PlayGui.gui.
Loading compiled script starter.fps/client/ui/ChatHud.gui.
Loading compiled script starter.fps/client/ui/playerList.gui.
Loading compiled script starter.fps/client/ui/mainMenuGui.gui.
Missing file: starter.fps/client/ui/QuitGui.gui!
Loading compiled script starter.fps/client/ui/aboutDlg.gui.
Loading compiled script starter.fps/client/ui/startMissionGui.gui.
Loading compiled script starter.fps/client/ui/joinServerGui.gui.
Loading compiled script starter.fps/client/ui/loadingGui.gui.
Loading compiled script starter.fps/client/ui/endGameGui.gui.
Loading compiled script starter.fps/client/ui/optionsDlg.gui.
Loading compiled script starter.fps/client/ui/remapDlg.gui.
Loading compiled script starter.fps/client/ui/StartupGui.gui.
Loading compiled script starter.fps/client/scripts/client.cs.
Loading compiled script starter.fps/client/scripts/game.cs.
Loading compiled script starter.fps/client/scripts/missionDownload.cs.
Loading compiled script starter.fps/client/scripts/serverConnection.cs.
Loading compiled script starter.fps/client/scripts/playerList.cs.
Loading compiled script starter.fps/client/scripts/loadingGui.cs.
Loading compiled script starter.fps/client/scripts/optionsDlg.cs.
Loading compiled script starter.fps/client/scripts/chatHud.cs.
Loading compiled script starter.fps/client/scripts/messageHud.cs.
Loading compiled script starter.fps/client/scripts/playGui.cs.
Loading compiled script starter.fps/client/scripts/centerPrint.cs.
Loading compiled script starter.fps/client/scripts/default.bind.cs.
Loading compiled script starter.fps/client/config.cs.
Binding server port to default IP
UDP initialized on port 0
Unable to locate audio profile 'AudioStartup'
Engine initialized...
keyboard0 input device created.
mouse0 input device created.
#9
10/04/2004 (5:18 pm)
I want to thank the person that goes by Raverix in the irc chat with ravers help i think i would still be stuck on this simple problem


Thanks again bud
#10
10/04/2004 (7:31 pm)
I want to thank the person that goes by Raverix in the irc chat with ravers help i think i would still be stuck on this simple problem


Thanks again bud