Flash for games
by Paul Fassett · in General Discussion · 09/29/2004 (9:37 am) · 29 replies
I am looking to do a game that will be pretty indepth as an RPG, but I was first wondering if Flash would be a good possibility for doing so, and if not, what other 2d engines are out there to do such a game.
I have started scripting the game already, and have movement, collision, and inventory pretty much done, I just want to make sure that once I start working on the graphics portion of it, that it's not going to get to be rediculous managing all the scenes and what not.
What I'm looking to do is create a game that has the same game play and openended feel as lets say fallout 1 and 2, but combines some aspect of some of the army tactical games out there right now so something like fallout tactics but with a story. Is there any engines out there, that are strictly 2d that will be usuable for a project like this that would be better to use then flash?
Also to clarify, this will not be a full game, just a game play demo to see if I can mimik gameplay from other games in flash.
I have started scripting the game already, and have movement, collision, and inventory pretty much done, I just want to make sure that once I start working on the graphics portion of it, that it's not going to get to be rediculous managing all the scenes and what not.
What I'm looking to do is create a game that has the same game play and openended feel as lets say fallout 1 and 2, but combines some aspect of some of the army tactical games out there right now so something like fallout tactics but with a story. Is there any engines out there, that are strictly 2d that will be usuable for a project like this that would be better to use then flash?
Also to clarify, this will not be a full game, just a game play demo to see if I can mimik gameplay from other games in flash.
#22
10/01/2004 (11:18 am)
Lets just say that when you run a flash exe file you don't need the flash player to do it. If you want I can send you an example.
#23
10/01/2004 (11:41 am)
When you publish a flash movie or game to .exe format the file can then be run standalone, that is, it does not use the traditional flash plugin player to play. Everything needed to run it is embedded inside the one executable file... very nice and tidy.
#24
One more question, can you publish to .exe directly from Macromedia Flash 2004 MX (Can't find any info on the Macromedia pages...)
10/02/2004 (12:07 pm)
Great news guys. If any of you got a small example that can be downloaded (just the executable) then it would be great, or if you just know a link to one.One more question, can you publish to .exe directly from Macromedia Flash 2004 MX (Can't find any info on the Macromedia pages...)
#25
10/02/2004 (1:52 pm)
I don't know of any links off hand, but if you download the trial version of Flash, you can easily publish to exe and test it out.
#26
If any one has any questions on what flash can or can't do I will be more then happy to answer them.
10/02/2004 (11:45 pm)
@Samuel - To publish as a windows or macintosh application you will need to change your publish settings in flash, you can actully have flash publish win, mac, and web all at once. This setting is located in (File->Publish Settings).If any one has any questions on what flash can or can't do I will be more then happy to answer them.
#27
EDIT: I think I answered my own question. I published using the .exe and it came out as an exe but still used the flash player. So do the third party plugs use their own direct x drivers and such or does it still use flash?
10/04/2004 (8:41 am)
@Christopher You are saying that you can publish as a .exe from within flash. I change the publish settings to .exe, now does that mean that the game will use direct x direct draw to run the game, or does it still use the flash player for the version of flash you are using? I'm just confused on how this works, because it says windows projector. Is that a built in driver or something within the windows os? And is it os specific like 9x, me, xp and so on.EDIT: I think I answered my own question. I published using the .exe and it came out as an exe but still used the flash player. So do the third party plugs use their own direct x drivers and such or does it still use flash?
#28
I'm not sure what 3rd party extensions you are using from with in flash but the ones listed here on this page www.macromedia.com/software/flash/extensions/ basicaly create .swf files which you can load or import into your flash document. Though i don't belive they add any Direct X functionality to your .exe file.
Flash uses its own rendering engine and does not require Direct X www.macromedia.com/software/flash/productinfo/systemreqs/, this makes it very portable between platforms.
Hope I answered all you questions.
10/04/2004 (1:52 pm)
@Paul - When you publish to .exe it infact makes its own .exe file that is indepent of "flashplayer.exe" this means that you can run the .exe on any computer even if flash is not installed. Note: you will still see the menu bar with the File ... in it and it will say flash player, it is not one you have pre-installed but your own .exe. You can take this menu away, disable the right click drop-down, along with a few other things like going full screen with the fscommand in your actionscript.I'm not sure what 3rd party extensions you are using from with in flash but the ones listed here on this page www.macromedia.com/software/flash/extensions/ basicaly create .swf files which you can load or import into your flash document. Though i don't belive they add any Direct X functionality to your .exe file.
Flash uses its own rendering engine and does not require Direct X www.macromedia.com/software/flash/productinfo/systemreqs/, this makes it very portable between platforms.
Hope I answered all you questions.
#29
However, if you are really interested in making fast 2D/sprite based games for the PC, perhaps consider using this: SWFXXL.
Try out some of the demos and you will see what it can do. This is great for performance, but at the cost of platform independance.
For creating desktop applications/executables for Windows there is this program: FlashStudioPro.
10/04/2004 (2:15 pm)
@Paul: Flash doesn't use DirectX. There is no hardware acceleration support.However, if you are really interested in making fast 2D/sprite based games for the PC, perhaps consider using this: SWFXXL.
Try out some of the demos and you will see what it can do. This is great for performance, but at the cost of platform independance.
For creating desktop applications/executables for Windows there is this program: FlashStudioPro.
Torque Owner Paul Fassett