Is there a VC 7.1 solution
by Eric Rudisill · in General Discussion · 09/29/2004 (7:42 am) · 7 replies
I downloaded the source yesterday and found only a vc6 project. I went ahead and tried to update the project, but of course, that didn't work out too well ;)
Searching the forums turned up nothing (Advanced Search - Forums - "realm wars compiling"), so I'm posting here. Does anyone have a VC7.1 solution setup for Realm Wars ... before I set off with the Torque codebase and WinMerge?
Thanks,
Eric
Searching the forums turned up nothing (Advanced Search - Forums - "realm wars compiling"), so I'm posting here. Does anyone have a VC7.1 solution setup for Realm Wars ... before I set off with the Torque codebase and WinMerge?
Thanks,
Eric
#2
However it may be that some source files have not been added to the workspace, resulting in unresolved linker errros. If you find such mission source references please post up, so that we can fix this.
Note, that RW only maintains the "TorqueDemo" project, which actually compiles the game exe.
The tools and lib projects are not maintained and will generate errors during a compile.
Feel free to remove those project from your workspace.
-- Markus
09/30/2004 (2:28 am)
Normally it should work, to load the VC6 project and have it updated.However it may be that some source files have not been added to the workspace, resulting in unresolved linker errros. If you find such mission source references please post up, so that we can fix this.
Note, that RW only maintains the "TorqueDemo" project, which actually compiles the game exe.
The tools and lib projects are not maintained and will generate errors during a compile.
Feel free to remove those project from your workspace.
-- Markus
#3
edit: Hmm.. If I post a link to the solution file, that would be bad since its part of the source, right? How would I go about getting this published without inadvertently releasing some private code? And should this be moved to the private SDK area, even if it is RW related?
09/30/2004 (6:16 am)
Thanks. That answers my question. When I get my 7.1 solution working, I'll post it or send to somebody.edit: Hmm.. If I post a link to the solution file, that would be bad since its part of the source, right? How would I go about getting this published without inadvertently releasing some private code? And should this be moved to the private SDK area, even if it is RW related?
#4
(Get my email from the profile).
I will compare this with the VC6 project file and do the appropriate changes.
If it is okay with Logan, I can even check in your VC7.1 file. But this has to be approved by Logan, since I do not have VC7 and cannot test the file.
-- Markus
09/30/2004 (6:38 am)
You can send it to me.(Get my email from the profile).
I will compare this with the VC6 project file and do the appropriate changes.
If it is okay with Logan, I can even check in your VC7.1 file. But this has to be approved by Logan, since I do not have VC7 and cannot test the file.
-- Markus
#5
Replacing with the newest lib does generate a few linker warnings though: This error: "LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification" for the following: opengl2d3d, glu2d3d, and TorqueDemo. The application does run fine accept for the Midgard mission problem above.
I would also be willing to help test a proposed VC7.1 file on my system (Windows XP pro SP2).
09/30/2004 (9:53 am)
Markus, I have a working VC7.1 file if you want to take a look at mine as well. Loading the "Midgard" mission yields the following: Fatal: \realmwars\engine\math\mplane.h : "Error, no plane possible"Replacing with the newest lib does generate a few linker warnings though: This error: "LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification" for the following: opengl2d3d, glu2d3d, and TorqueDemo. The application does run fine accept for the Midgard mission problem above.
I would also be willing to help test a proposed VC7.1 file on my system (Windows XP pro SP2).
#6
10/01/2004 (7:11 am)
Let me see if Paul or Adrian are running VC++7.x since and if so I can ask them if they have the time to check it into CVS.
#7
10/02/2004 (9:22 am)
Thanks :)
Torque Owner Kelly \"Dervish\" Beck
I realize this is a bit crude; but, it works for the time being :-)