Walking on walls
by Ashwin Desikan · in Torque Game Engine · 09/22/2004 (4:43 pm) · 1 replies
Hi
I am new to torque...Does anybody knows or have done something on adding support for character to walk on walls or ceiling, complete 360 degree? Is it possible in torque without a lot of change?
I understand from the initial look at the code that torque is mainly coded for walking on normal floors. But is it possible to make the character walk on the walls and re-orient the camera with the wall as the floor. This causes the entire co-ordinate system to re-orient and hence I am not sure whether the core engine makes any assumption (should not ideally) about the coordinate system while handling the BSP/culling etc. Any pointers or thoughts...
I am still in the initial code browsing stage with torque, so it will take a while before I attempt to prototype this thing...
Thanks in advance
I am new to torque...Does anybody knows or have done something on adding support for character to walk on walls or ceiling, complete 360 degree? Is it possible in torque without a lot of change?
I understand from the initial look at the code that torque is mainly coded for walking on normal floors. But is it possible to make the character walk on the walls and re-orient the camera with the wall as the floor. This causes the entire co-ordinate system to re-orient and hence I am not sure whether the core engine makes any assumption (should not ideally) about the coordinate system while handling the BSP/culling etc. Any pointers or thoughts...
I am still in the initial code browsing stage with torque, so it will take a while before I attempt to prototype this thing...
Thanks in advance
Torque Owner Josh Moore