Want to make a Myst like game
by Patrick · in Game Design and Creative Issues · 09/22/2004 (9:05 am) · 31 replies
I love the myst games and I thought I could try to make my own. I use maya. I was told at the alias forums that I should check out torque for a game engine. So here I am :).
But I want to make sure this is what I want. I'm not sure if I would make it real time like realMYST, or like a slide show and movies like the original myst and riven. Is torque good for these two? Which one would be best/easier? I barely have any programming knowledge. Is torque's scripting/language easy to learn?
But I want to make sure this is what I want. I'm not sure if I would make it real time like realMYST, or like a slide show and movies like the original myst and riven. Is torque good for these two? Which one would be best/easier? I barely have any programming knowledge. Is torque's scripting/language easy to learn?
#22
09/24/2004 (12:48 pm)
You know how things would look nice and have a pretty animation going on...and then you'd move and the entire thing would freeze except for your movement through the world. Then, when you reached the destination, everything would magically animate. It's like if you're playing Grand Theft Auto and everything pauses as you move. Then, when you stop, it starts moving again. That was the jarring effect that I was talking about with Myst and Riven.
#23
09/24/2004 (12:53 pm)
So you mean have the animations keep going when you move? That would be sorta pointless, since the screens change so fast.
#24
09/24/2004 (1:05 pm)
It's a simple immersion technique. And the screens in Myst didn't change quickly. It was horribly sluggish. I hated moving around in that game. Of course, I didn't like either Myst or Riven, but I really enjoyed 7th Guest and the 11th Hour and a whole host of entertaining Myst-likes.
#25
09/24/2004 (1:11 pm)
Alright so anyway what about the libraries thing and making it into an application? Can director do that?
#26
09/24/2004 (1:13 pm)
Director can do file access without third party libraries (Flash required them). It's been a long time since I actively used Director. I'm not sure it it can "compile" out to an EXE or if you have to use the Viewer application.
#27
09/24/2004 (1:16 pm)
So I can make up libraries with director? What is the viewer application? BTW, thanks for all of your help guys
#28
The viewer application will read your Director file and present it. I believe that when you build your Director project it will copy the projector into place with the name of your application and change the icon to one that you specify. That way it's transparent to the user that it's a viewer application.
09/24/2004 (1:25 pm)
Okay, clarify what you mean by libraries. If you mean that you want to create reusable content and source controls that can be stored for later use, then yes. If you mean extending Director's base functionality via SDK libraries, then you can do that as well (as long as you know C++, though you'll want to make sure that you also extend it towards all of your target platforms).The viewer application will read your Director file and present it. I believe that when you build your Director project it will copy the projector into place with the name of your application and change the icon to one that you specify. That way it's transparent to the user that it's a viewer application.
#29
09/24/2004 (1:47 pm)
By libraries I just mean files containing all of the game's files like video and sound. With the viewer application, it seems that I probably won't need any programming for this (as long as I understand what it does)
#30
09/24/2004 (2:43 pm)
Well, you can embed your audio and video files into Director files, but for a large number or huge files, it's not recommended. It's simply more overhead. There should be an optimization section in the Director manual that will help out. Director uses JavaScript now as well as Lingo (which is being phased out), so all of your logic would be written in it.
#31
If you are interested in Myst, Riven, Exile, Revelation, Uru type games and have some knowledge/experience with Maya contact me. I may have a project you would be interested in. Your info file lacks a contact address.
09/24/2004 (3:41 pm)
Patrick,If you are interested in Myst, Riven, Exile, Revelation, Uru type games and have some knowledge/experience with Maya contact me. I may have a project you would be interested in. Your info file lacks a contact address.
Patrick
I'm not sure what you're saying. Could you clarify?