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Strange bug when loading mission on slow machines

by Ofer Rundstein · in Torque Game Engine · 09/22/2004 (3:07 am) · 2 replies

Hi!

I have a strange problem that seems to happen when loading missions on slow machines or busy computers:
Instead of my player being dropped to the game world, the camera is position in a totaly different place then the spawn point (usually inside a mountain)
and the player is no where to be seen (as if the client did not connect to the server and is in some kind of observation mode ?)
Usually quiting the mission and loaindg it again solves the problem.
I am using a game based on the starter.racing scripts for single player / local machine server.
Is there a timeout for the client to connect to the server ? if so, where can I change it ?

Any ideas? Thanks,

Ofer Rundstein

#1
09/22/2004 (3:11 am)
Its not a bug. Look in game.cs, its just set up so if a race is going on, the car isn't spawned.... and the camera is set at a certain position (0 0 0?). You can simply change that script to spawn the car anyway. starter.racing is just a template to start your game.... logic like this you'll have to code yourself.
#2
09/22/2004 (3:21 am)
Thanks mate!