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Cross-platform multiplayer online mini-golf

by Phil Nelson · in Game Design and Creative Issues · 09/20/2004 (8:29 am) · 7 replies

Why oh why can't I find anything like this? A 3d online minigolf game, with support for windows, OS X, (and maybe linux), online scores, etc. A friend of mine and I are seriously considering trying to code something like this. What do you think? I'd like to use Torque for this, since it seems like a good jumping off point. Is it a good solution for this?

- Phil

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#1
09/20/2004 (8:40 am)
Certainly is, has support for all you've got there, online/multiplayer, 3D and cross platform. Plus it does big outdoor worlds so you could recreate the atmosphere of a whole minigolf course :)

Sounds good...

Nick
#2
09/20/2004 (9:30 am)
Nearly done. Kevin Ryan is working on it.
#3
10/23/2004 (1:38 pm)
One of my favorite games at IGC
#4
10/23/2004 (2:17 pm)
One of my favorites as well. However, it was my understanding that it was single player only since it was based off of Marble Blast. Anyone know anything about this? I would really like to play a multiplayer mini-golf game:)
#5
10/23/2004 (2:23 pm)
Aren't there a lot of these done in Flash, Shockwave or even Java? Off-hand, I think Electrotank had a good one, and Miniclip has a couple though I'm not sure if Miniclip's are 3D.
#6
10/23/2004 (4:16 pm)
I had multi-player Minigolf rock-solid on the lan here at my home. On the night before the ICG when doing some testing I noticed that the balls would get out of synch by a very small amount (0.0001 units) so I just commented out the Internet/Lan buttons. Whether internet play will be in the final version is still up in the air.

I used Game-in-a-Day to create Ball Blast which I used as a quick technical prototype for the problems I needed to solve for Minigolf. I not sure if I ever made available the multi-player version of it. My kids and I were having fun playing 4 player games against each other over the lan.
#7
10/24/2004 (8:11 am)
I still pine for a game like this.