Game Development Community

EGTGE - Call for help from modellers

by Edward F. Maurina III · in Torque Game Engine · 09/19/2004 (1:14 pm) · 0 replies

** This is the same request as the one I originally opened in the private forums here. I apologize for the duplicate, but it was suggested that I re-make this request here too, so I am. Again, sorry for the duplication...**


Hello all! I'm still writing furiously, trying to get a draft copy ready before IGC'04. I'm currently reviewing sections where I left 'work-to-do' items. One of those items is a bipedal character using Milkshape. I've currently got a very shoddy blockman, but I'd like to have something a little (lot) nicer.

Well... I must admit, modelling is not one of my greater skills and I'm currently in serious need of assistance.

So, this is a call to any and all in the community who would like to contribute a working milkshape biped for the Guide. I'll post all contibuted models on my web-site so that folks can use them. Also, for the model that most closely meets my needs (i.e. the one that I use), I'll post credits in the guide (unless you wish to be anonymous). I know it isn't much but I'm hoping that someone will step up nonetheless.

Meanwhile, anyone who want to look at (make fun of) my current block man can get it here.

What are the requirements for the submitted models you say?

ANIMATIONS -

root - default animation played while player is idle
run - forward running/walking animation
back - backwards running/walking animation
side - sideways motion animation
jump - while-moving jumping animation
standjump - stationary jumping animation
fall - animation that plays after player has been falling for about 1 second
land - animation that plays on a hard landing
head - up-down looking animation (blended)
headside - left-right looking animation (blended)
look - up-down aiming weapon animation (blended)

(I explain them for those who model well but may not know what each animation is)

GEOMETRY -
I'm looking for a simple (read as low-geometry) model. Therefore, a block guy would be best.

NODES -
Feel free to use whatever hierarchy you prefer. I'll add extra nodes if I need them.

PREFERRED EXPORTER -
Chris Robertson's DTS Plus
Note: Standard exporter OK too, but does not support blended animations.

Where to send them?

Feel free to send your models to: egthallofworldscom - modified to avoid SPAM

Thanks in advance to any and all who decide to help.

[HOW]EdM|EGTGE