I THINK DirectX 9 broke my game
by Nick "Dig" Koirala · in Torque Game Engine · 09/19/2004 (9:04 am) · 6 replies
Unforetunately my computer melted and I'm currently on a machine that can't run Torque and I dont' have my game source here either (its back in NZ and on my melted laptop :( ). But it might be something obvious to someone...(here's hoping!)
My game used to work fine this time last year, and early this year. Then i gave up on it for a bit while i was travelling. Got feedback recently that the game doesn't work anymore, tried on my computer (before it melted) and in fact it DOESN'T work anymore. No one else has been able to get it going any more either.
What happens:
Game loads, main menu load fine and GUI works at this stage. One of my menus loads an object (.dts) and that shows fine, you can choose your car and your track, but the game freezes once you click play game. (that the point that should load the mission) The only thing that I can think of is a directx update. I haven't changed anything in the source or scripts, in fact haven't touched the game at all for 5 or 6 months before I was told about this problem
Don't have a console readout, but could try and get one if its REALLY necessary. I'm more asking about any similar issues people know about that I might've missed on the site. (I've tried searching the forums for eveything I can think of...)
You can try it yourselves if interested - Dowload here
Any ideas?
Cheers,
Nick
My game used to work fine this time last year, and early this year. Then i gave up on it for a bit while i was travelling. Got feedback recently that the game doesn't work anymore, tried on my computer (before it melted) and in fact it DOESN'T work anymore. No one else has been able to get it going any more either.
What happens:
Game loads, main menu load fine and GUI works at this stage. One of my menus loads an object (.dts) and that shows fine, you can choose your car and your track, but the game freezes once you click play game. (that the point that should load the mission) The only thing that I can think of is a directx update. I haven't changed anything in the source or scripts, in fact haven't touched the game at all for 5 or 6 months before I was told about this problem
Don't have a console readout, but could try and get one if its REALLY necessary. I'm more asking about any similar issues people know about that I might've missed on the site. (I've tried searching the forums for eveything I can think of...)
You can try it yourselves if interested - Dowload here
Any ideas?
Cheers,
Nick
#2
Cheers,
Nick
09/19/2004 (10:27 am)
Thanks for looking into this, I dont' remember seeing CDROP before... no idea whats going on!Cheers,
Nick
#3
09/19/2004 (10:51 am)
CDROP = Client Drop? CADD = Client Add?
#4
so it does either one of two things.
tries to get a connection. then
fails and drops the connection
or
hangs until you press back then drops the connection.
09/19/2004 (11:04 am)
Right onso it does either one of two things.
tries to get a connection. then
fails and drops the connection
or
hangs until you press back then drops the connection.
#5
Thanks
nick
09/19/2004 (11:10 am)
Hmmm... thanks for working that out for me, not sure why it used to work and doesn't anymore! I'll see what I can figure out to fix it...Thanks
nick
#6
Think i've got it sorted now, time to make a patch :(
Heh heh
Thanks for your help
Nick
09/21/2004 (5:02 am)
THINK I've got it fixed, for some reason the prefs.cs file was missing from the server folder AND the video card here must only partly support OpenGL, with the OpenGL drivers the timing of the game is all off and my racing checkpoints don't work... Very strange.Think i've got it sorted now, time to make a patch :(
Heh heh
Thanks for your help
Nick
Torque Owner Chris Newman
-----------------------------------
stronghold
*** LOADING MISSION: starter.fps/data/missions/stronghold.mis
*** Stage 1 load
*** Stage 2 load
Executing starter.fps/data/missions/stronghold.mis.
*** Mission loaded
Connect request from: IP:5.0.0.0:0
Connection established 1451
CADD: 1452 local
*** Sending mission load to client: starter.fps/data/missions/stronghold.mis
yours
*** LOADING MISSION: racing/data/missions/demotrack1.mis
*** Stage 1 load
*** Stage 2 load
Executing racing/data/missions/demotrack1.mis.
*** Mission loaded
Connect request from: IPX:2E303434:31343838202D:11824
CDROP: 1558 local
CDROP: 1557 IPX:39383932:393434323136:12336
--------------------------------------------------------------
I have no idea what the CDROP is but im about to look into it. Also from the stronghold example it also has the CDROP when it its shutting down the mission.