Game Development Community

Hover Vehicle

by elvencode · in Torque Game Engine · 09/16/2004 (1:53 pm) · 4 replies

Hello,
is there any tutorial/infos about the rules on how to model an hover vehicle (in Blender) and how make it work in Torque? In the resources there's a link to a web page with tutorials for creating vehicles but there's only the wheeled one active. Hover crafts are not much used here? ;)
Thank you

#1
09/17/2004 (8:43 am)
You actually model the hover vehicle the same way as you wouid model a wheeled vehicle. You just don't need the wheel nodes.

The difference is the Datablock. Instead of WheeledVehicleData you should use a HoverVehicleData Datablock. Search the forums for valid attributes settings.

HTH
#2
09/17/2004 (11:16 am)
I cant find a way to create the vehicles nodes in Blender, maybe the exporter doesnt support them yet. I hope i've not to switch to another tool only for use this model types.
#3
09/19/2004 (8:51 am)
Try posting a message called 'Creating nodes in blender' in the graphics forum.
#4
09/19/2004 (5:26 pm)
You need to create an armature and then name the bones, these bones become your nodes in Torque.