Hover Vehicle
by elvencode · in Torque Game Engine · 09/16/2004 (1:53 pm) · 4 replies
Hello,
is there any tutorial/infos about the rules on how to model an hover vehicle (in Blender) and how make it work in Torque? In the resources there's a link to a web page with tutorials for creating vehicles but there's only the wheeled one active. Hover crafts are not much used here? ;)
Thank you
is there any tutorial/infos about the rules on how to model an hover vehicle (in Blender) and how make it work in Torque? In the resources there's a link to a web page with tutorials for creating vehicles but there's only the wheeled one active. Hover crafts are not much used here? ;)
Thank you
About the author
#2
09/17/2004 (11:16 am)
I cant find a way to create the vehicles nodes in Blender, maybe the exporter doesnt support them yet. I hope i've not to switch to another tool only for use this model types.
#3
09/19/2004 (8:51 am)
Try posting a message called 'Creating nodes in blender' in the graphics forum.
#4
09/19/2004 (5:26 pm)
You need to create an armature and then name the bones, these bones become your nodes in Torque.
Torque Owner Bruno Grieco
The difference is the Datablock. Instead of WheeledVehicleData you should use a HoverVehicleData Datablock. Search the forums for valid attributes settings.
HTH