How many faces with SORT??
by David Erenger · in Torque Game Engine · 09/16/2004 (11:48 am) · 1 replies
Simple question:
How many faces can a mesh have to export correct with SORT:: and max2dts?? I'm getting crashes
How many faces can a mesh have to export correct with SORT:: and max2dts?? I'm getting crashes
Torque Owner Joe Maruschak
I will probably do quite a bit more than that.. but it will split faces of the model. and the more there are, the more splits you get.. and it can quickly turn a 500 poly mesh into onewith hundreds of thousands of polys.