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Missions?

by trickster · in Torque Game Engine · 09/14/2004 (10:11 pm) · 8 replies

Hi. Strongly considering buying Torque, but I'm puzzled by the concept of "missions" and can't really find a definition of it in the documentation. Is a mission just a level? What's with these "mission zones" and "mission flags" and things? It sounds almost like shooter-style objectives are built into the engine for some reason, but the game I want to make doesn't involve missions or capturing flags, and I'm very confused.

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  • #1
    09/14/2004 (10:32 pm)
    No missions?

    So you want a game with just a GUI and that is it?
    #2
    09/14/2004 (10:46 pm)
    You don't have to load a mission if you don't want to. You could make a tic-tac-toe or tetris type game if that's what you mean.
    #3
    09/14/2004 (10:56 pm)
    What type of game are you planning?

    Torque missions have been used in RPG, racing, and FPS games. And the upcoming RTS pack will use them too.
    So they're really not limiting.

    Nick
    #4
    09/14/2004 (11:03 pm)
    All I'm asking is, what's a "mission"?
    #5
    09/14/2004 (11:17 pm)
    Its another fancy word for level
    #6
    09/21/2004 (7:41 am)
    The term mission might be mis-leading depending on how you look at it.

    If your thinking of it in terms of a standard FPS style mission where you move through a level doing specific things to finish your mission your probably thinking in the wrong direction.

    With the torque engine the 'missions' are the files that store object information, player(real or npc) spawn points, level environments (sky type etc), npc movement paths etc....

    It can be edited by hand if you understand your way around it but also gets updated when you use the tools inside torque itself - Press F11 to get the tool menu to show :D.

    I think of 'missions' as just files to 'set the stage' for what will happen in your game on that specific level.

    Hope it helps... and if I'm wrong please correct me as I'm new to torque myself.
    #7
    09/21/2004 (12:37 pm)
    A "mission" could also be called a "region" in a CRPG or a "map" in an RTS.

    It can consist of a terrain, static and dynamic objects, skybox, player and non-player characters, vehicles, weather conditions etc. any of which can be customised or omitted.

    Basically, a mission is a definition of a single playable area. It's up to you how many missions you include in a single game.
    #8
    09/23/2004 (1:24 am)
    Hi all

    i need the same help about change level
    like half life game ?????
    how we can make this

    thanks