Vehicle add
by AIDan · in Torque Game Engine · 10/20/2001 (3:17 pm) · 5 replies
Hi
When are you going to add vehicle support??
Vehicles are very important for our game, because it bases on vehicles.
We are a little bit stuck at the moment, without vehicles.
greetings
Daniel
When are you going to add vehicle support??
Vehicles are very important for our game, because it bases on vehicles.
We are a little bit stuck at the moment, without vehicles.
greetings
Daniel
About the author
#2
10/21/2001 (4:12 am)
We may not use scripts from Tribes 2.
#4
10/22/2001 (8:51 am)
Well, vehicles are in, it's just a question of getting some script examples. Once the demo is done, I'll be taking a look the vehicle code. There's a bit of cleanup I'd like to do, and I'll write some example scripts, etc. Whip it into shape :)
#5
There was a post a while ago about it using the Euler method, and that Euler tend to "blow up" when you feed it large values. So I did a Con::errorf(); dump on some variables in updateForces() and found some values rising exponentially at the time when the vehicle starts acting wierd ingame. But finding the lines that cause THAT... thats been a task.
Heh... and I wanted to make a Tracked Vehicle for my game too. Someone slap me before I hurt myself.
- deRost
10/24/2001 (9:23 am)
It'll be great to have high-speed capable wheeled vehicles again, like T2 @ E3. I've stared at the wheeled vehicle code for literally weeks, and it just makes my head hurt. :)There was a post a while ago about it using the Euler method, and that Euler tend to "blow up" when you feed it large values. So I did a Con::errorf(); dump on some variables in updateForces() and found some values rising exponentially at the time when the vehicle starts acting wierd ingame. But finding the lines that cause THAT... thats been a task.
Heh... and I wanted to make a Tracked Vehicle for my game too. Someone slap me before I hurt myself.
- deRost
Torque Owner Karsten "Clocks" Viese
http://gameznet.com/v12/scripting/vehicletutorial.shtml
And then try to change it to wheeledvehicle later.
I know someone already did this both flying and wheeled vehicles.
// Clocks out.