Game Development Community

Spreading Garage Gameism

by Eric Prem · in General Discussion · 09/12/2004 (5:05 am) · 60 replies

Hey! Im looking for an answer from a GG employee if can have one. Frist of all I think Garage Games is THE most helpful online ocmmunity in this dimension. This is because the people are nice here and hardly ever laugh at the newbies (like me!). This is the exact opposite of a different online community called Gamefaqs. Many of the people there seem like constipated gamers cuz they r so angry. The only thing that GG is lacking is members. imean yeah youve got a lot of people but not as many active ones as gamefaqs.

Now the real Question: Do I have permission and would it be a good idea to go to other communities and start spreading the word of GG? plz let me know.
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#41
09/22/2004 (11:18 am)
Quote:CGTalk is a forum run by artists for artists, so from the beginning that's what it's been about. You'll notice there's no programmer talk on there. CGTalk has a focus.


Graphics Programming

Game Development

Technical and Hardware Forum

Game Art Design
#42
09/22/2004 (11:56 am)
Well... I am here for some time now, working as a freelance artist. I really enjoy GG, I've learned a lot from reading posts and simply visiting forums. I can not reply for other people but I can reply for myself.

Providing art for games is not a hobby for me, nor way of spending free time- it's my bread and butter. If I'll not get money (or service- like code in exchange for models) out of it- I'll not eat. Simple as that. It makes all failitures, own and not, much more painfull.

Now- being in this situation I can not afford working on projects that are unpaid or will be paid from royalties- it's not an option for me so I do not bother all this enthusiastic people with myself because our approach to making games is so different that we are absolutely incompatibile. That moves me more towards "help wanted adds" and browsing through projects from which I can profit and I must say it's the best source of contracts I've found on the net.
#43
09/22/2004 (5:08 pm)
@Will: put a hole in my argument with well-researched facts why don't you? :P *puts foot in mouth*.

@Josh W: Yeah I should've phrased that more clearly. I wasn't implying that GG had left artists out in the cold, but the programmer focus has emerged from the population who were originally attracted to GarageGames when they first popped up with the promise of V12 (later to become Torque) and making your own games.

@Josh D: Agreed. I'm not trying to box artists and programmers into separate corners; indeed from what I've found on GG there are a lot of multitalented people who bridge the gap, and I want to help bridge that gap too. I've always considered both to be as important as each other.

I suppose the burning question now is, how can we solve that problem? I think it's going to be a combination of many things, but I'd be interested to hear how GG plans on doing that. Not to mention Phil is so on the ball when it comes to high-poly and low-poly artists - we don't want a place where artists can wank off, but at the same time it would be good to have someplace we could help each other improve too.
#44
09/23/2004 (1:05 pm)
Heh.. Just wanted to mention that im tryin to help display TSE on a forum i frequent. I posted to the product page and gave a big positive run down on it all and was sure to put in a real good word on the community.. ;) And it seems i have helped sway a person's mind to the ways of Torque. He said he was thinkin about it, and i helped em reinforce those thoughts.. heh
#45
09/23/2004 (2:34 pm)
Very cool :)
#46
09/23/2004 (3:29 pm)
You want to talk about spreading garage gameism, man I'm such a GG advocate that I'm advocating GG to people that don't even exist!

True story, I had a dream last night that this cute girl brought my mail in for me, and as I was going through it I noticed a GG newsletter. She took my hand and was trying to, you know, get my attention, but instead the whole time I was talking about the great features of Torque, how instead of spending time on low-level stuff like cross-platform compatibility and collision detection you can focus on the more important stuff like visual elements and gameplay. Anyway, I was still going through the bullet-list of features to her when I woke up... dang, huh? ;)

I've had friends that have had Tetris and Chess dreams after playing too much of those games... anyone else have strange Torque dreams?
#47
09/23/2004 (3:52 pm)
Heh... If i were you, i'd be pretty mad.. I'd say u got cheated in that dream.. ;)
But myself, no.. no toque dreams.. few quake 3 dreams tho when i play it too much... lol, but no torque yet. ;)
#48
09/23/2004 (4:16 pm)
Btw, i hate double posting, but this sorta goes on somethin else. I figure that since we're talking about advertising, jsut would like to state that i think i'll add a garagegames banner in my sig on that forum i mentioned.. ;) seeing how i post a godo bit and im quite popular there, should give nice advertisment. :D
#49
09/23/2004 (4:35 pm)
Joshua... hehe Ah man, I don't even know what to say about that one. As long as you don't ever do that in real life, cool.

Still, even in a dream... you know you'll only have a certain number of dreams where a cute girl is hitting on you. You probably just wasted one of 'em. ;)

I haven't had a Torque dream yet, except a couple times where I'm panicking about getting stuff done. :)
#50
09/23/2004 (4:41 pm)
I'd only start to worry if the cute girls all had adjustment handles attached to them. :)
#51
09/25/2004 (12:12 pm)
Holy crap this thread has gotten huge! Well I dont knoiw how many people have boughten torque because of me but I have brought a few people here. Oh yeah and you GG guys may want to consider some other advertising because I would never have heard of GG if it wasnt for a magazine called Game informer. I think that it was may of this year when they ran an article of indie development. There was an interview with Jeff Tunnel and there was a list of tools that you would need to make a game. First I tried blender's game engine which turned out to absolutly suck (even though blender is AwEsOmE1!1!1!) then I was going to buy a couple of books that came with a freeware engine called fly3d I did not buy the boks but I did download fly. It also sucked. Then I saw torque and I thought "Hmm.. Mabye this is worth checkin' out" So I came to GG and to make a long stroy short, I bought torque. So in conclusion i think that i am going to send a letter to a magazine like GI or something to help attract people.

Let me know if you think this is a good idea.
#52
09/25/2004 (12:18 pm)
Heck yeah :)
#53
09/25/2004 (12:52 pm)
I think that Torque being in the number 1 slot of the top 10 commercial engines in DevMaster.Net's 3D Engine Database also helps. :)

I can't remember where I first heard about Torque, but it was mentioned on most sites covering 3D engines that I visited when comparing tools. It was also mentioned in a UK magazine review (PC Plus, I think) in early 2003.
#54
09/25/2004 (1:28 pm)
I found GG through Google when looking specifically for middleware game engines. GG even has some decent rankings in the search engine results for "game development," "indie game development" and the like, not to mention a "sponsored ad":

Quote:Make Great Games $100 Torque 3D Game Engine. Used by thousands. Huge, helpful community.

My first hesitation with Torque was that I'd have to compile it, but once I started to really compare features with some others I quickly got over that.
#55
09/26/2004 (1:05 pm)
By heck ya i assume you mean "yes go ahead and advertise in mag letters" so ill do dat
#56
09/26/2004 (1:57 pm)
Quote:
My first hesitation with Torque was that I'd have to compile it

Lol, been there, done that.
#57
10/02/2004 (4:57 am)
I bring back good news to the homefront! I have found some great oppertunities to spread the word of GG. in short: i have told many people about how profesional GG is/seems because of all the veterans and folks that really know what they are talking about. Some great opps for doing this are : someone needed an interview with a profesional in game dev for a school assingment. I told him that there are dozens of profs on GG not to mention the fact that the peeps who run the site are the guys who made tribes and tibes 2. another opp: someone said that it was sad that this guy couldnt run hello world on VS and his message was moderated. I said that it was sad that people cant even tell someone that what they are doing is sad. and that I woul dbe hanging with teh folks at GG cuz they first of all would not call it sad but would try to figure out the problem. second they WOULD find the prob and third they would not "moderate" you for saying something so trivial.
That is one of teh reasons why I hate gamfaqs. All the moderators there are just power hungry 16 year olds who like to show there power by moderateing things like "gmail" or "WTT" yes wtt it means what the tree.
so basicly i think my promotion campaign is going well. It is fun to do. the funnest forum thing do, in fact, besides waging the constant war against moderators. IMHO they are the SS of the nazi germany that is gamefaqs.
May the anti-moderator rvolution live on!!!11!1!
#58
10/02/2004 (5:44 am)
I'm at a modding site, moddb.com, with many many members there. I took a GG logo and added Garage Games next to it, then under that in smaller print added "Changing the way games are made and played" and made it into a banner that links off to the GG site. So im doin most that i can to help advertise. ;)
#59
10/02/2004 (5:24 pm)
Yes may the GG army go forth and convert/kill all who oppose our might!
#60
10/29/2004 (11:42 am)
Proof that our advertising campaign is working: about two weeks ago the modders at gamefaqs started deleteing my post and topics that contained info about GG. But they cant stop me from putting it in my sig! They started deleting because they were atrracting a lot of attention :)
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