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by Jan Kavan · in Torque Game Engine · 09/11/2004 (5:48 am) · 2 replies

Hi all torquers,

I am slowly starting with torque and I am trying to figure out, what is the best method to make a scene with some model and prerendered background. At first I thought, that I would just use the Canvas.setContent as something which will be rendered all the time and simply add a model and camera and such but I was wrong.

So I'd like to know if I should make a primitive and texture it or if there is another prefered way how to do this.

Thanks a lot for any kind help

Honza

Ps. and please don't tell me that it's not possible. I had an information exchange with team members and they were extremely enthusiastic with my idea of building 2 1/2D game with torque. :)

#1
09/11/2004 (7:40 am)
Everything is possible with Torque. :)

The primitive idea sounds good. You could also write some code to do it but the primitive will probably save you hassle in the short-term.
#2
09/11/2004 (9:34 am)
Thanks a million Ben.

I already managed to set some level of interoperability with C++ code, but I'm trying to keep all gfx with torque script and use C++ for the game specifics like 2d pathfinding, event triggers etc.

And yes - I believe that everything is possible with torque but one has to learn it first. :)