Background
by Jan Kavan · in Torque Game Engine · 09/11/2004 (5:48 am) · 2 replies
Hi all torquers,
I am slowly starting with torque and I am trying to figure out, what is the best method to make a scene with some model and prerendered background. At first I thought, that I would just use the Canvas.setContent as something which will be rendered all the time and simply add a model and camera and such but I was wrong.
So I'd like to know if I should make a primitive and texture it or if there is another prefered way how to do this.
Thanks a lot for any kind help
Honza
Ps. and please don't tell me that it's not possible. I had an information exchange with team members and they were extremely enthusiastic with my idea of building 2 1/2D game with torque. :)
I am slowly starting with torque and I am trying to figure out, what is the best method to make a scene with some model and prerendered background. At first I thought, that I would just use the Canvas.setContent as something which will be rendered all the time and simply add a model and camera and such but I was wrong.
So I'd like to know if I should make a primitive and texture it or if there is another prefered way how to do this.
Thanks a lot for any kind help
Honza
Ps. and please don't tell me that it's not possible. I had an information exchange with team members and they were extremely enthusiastic with my idea of building 2 1/2D game with torque. :)
About the author
#2
I already managed to set some level of interoperability with C++ code, but I'm trying to keep all gfx with torque script and use C++ for the game specifics like 2d pathfinding, event triggers etc.
And yes - I believe that everything is possible with torque but one has to learn it first. :)
09/11/2004 (9:34 am)
Thanks a million Ben. I already managed to set some level of interoperability with C++ code, but I'm trying to keep all gfx with torque script and use C++ for the game specifics like 2d pathfinding, event triggers etc.
And yes - I believe that everything is possible with torque but one has to learn it first. :)
Associate Ben Garney
The primitive idea sounds good. You could also write some code to do it but the primitive will probably save you hassle in the short-term.