Mouse's moving not smooth
by David Tan · in Torque Game Engine · 09/10/2004 (1:21 am) · 4 replies
Sorry for my poor english.In the FPS DEMO,When I turn on the mouse through a command "canvas.cursoron()" ,I saw the mouse cursor,but the mouse's moving is not smooth than that at the main menu.How can i do with it?BTW,how can I move a GUIbimap?thanks.
#2
09/11/2004 (2:12 am)
What I mean is the mouse's moving speed is slower when I set the mouse visible.
#3
09/11/2004 (7:42 am)
The editors are accessed by hitting f10 (for the GUI editor) and f11 (for the world editor).
#4
By the way, this is not about F10 or F11 modes.
11/25/2004 (5:06 pm)
Ben, or someone, I am experiencing the same problem tyq.fk was attempting to explain. It seems the mouse/cursor routine slows quiet dramatically when you activate it during the 3D portion of the game. However, when viewing a standard gui, like the main menu (without 3D) the mouse moves fine, like the standard system mouse. I realize the load on the system from the 3D viewport is obviously what is slowing the mouse down, but is there some way to resolve this? Can we give the mouse higher priority if it of that much importance to our project? Any tips that could help the mouse/cursor render smoothly?By the way, this is not about F10 or F11 modes.
TyLem