Game Development Community

Making Interiors?

by Will Harrison · in General Discussion · 09/09/2004 (2:57 pm) · 89 replies

I'm trying to use milkshape to make interiors for torque...

I make some simple shapes in milkshape then I go export->Q3Radiant Map...

This makes a map file...

I drag and drop this file onto map2dif.exe...

then I get this error:

"Brushes cannot be associated with GameEntities."

....Does anyone know how to use Milkshape to make torque interiors?
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#81
11/29/2004 (9:54 pm)
Offhand, the texture corruption sounds like you aren't using a power of 2 sized texture.
#82
11/30/2004 (2:45 am)
Oh it definitely is, the textures is 128x128. The thing is, if it was a texture problem, you'd think it would be all around the boards, in other words all the sides would be messed up. But it's only 2 of them and they are directly opposite of each other. It's weirdness I tell you.
#83
11/30/2004 (7:03 pm)
Another thing I just noticed similar to this problem now that I've been testing it a bunch: even in our game world, I was able to find places where I could look 'through' a mountain...and directly opposite was a second place I could do the same thing, yet the rest of the world was solid. I also noticed that these places seemed to be at a dividing line between light and dark. Can anyone else reproduce this, or has at least seen something like this?
#84
12/02/2004 (2:17 pm)
Anyone have any ideas on the looking through certain places on the map, or am I just going crazy here?
#85
01/12/2005 (6:32 am)
The creator of the .map exporter for DeleD (Dirk "dirkk" Krause here on GG) has indicated that unless there is interest in updating it for the newer version of DelEd, he isn't going to do it.

Go to this thread and request it - or send him a message here!

http://www.delgine.com/forum/viewtopic.php?t=75&start=30
#86
01/12/2005 (2:52 pm)
That would suck. The more editors avalible for Torque the better.
#87
01/12/2005 (10:15 pm)
Hey dirkk, I am interested, I've played with Deled and am patiently waiting for the plugin. Don't make me beg. ;p
#88
01/13/2005 (12:02 am)
Same here, I'm interested in it!
#89
01/14/2005 (12:45 am)
I see :-). More information about the development of the DeleD .map exporter in the main thread.
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