OpenGL 2.0
by Brandon Pollet · in General Discussion · 09/09/2004 (8:38 am) · 31 replies
I just saw on slashdot that OpenGL 2.0 has been released. Is this going to help speed up the TSE OpenGL development?
About the author
Brandon earned a Master's of Science in Computer Science from the University of Tulsa in 2005 before they asked him to leave. Since then he has worked in web development and mobile development all while honing his game design/programming skills.
#22
float foo[16];
And foo has a matrix in it that OpenGL can use, D3D will use it exactly the same way.
09/11/2004 (2:09 pm)
Yes, that is correct. If you have something like:float foo[16];
And foo has a matrix in it that OpenGL can use, D3D will use it exactly the same way.
#23
09/11/2004 (3:59 pm)
Hey Tim, Havent seen you in a long time if your the same guy from a certain Developer I used to work with in north CA lol.
#24
Thing is it depends on other projects which require OpenGL.
So, even though I'm an early adopter, I still have to wait for the OpenGL layer to upgrade to TSE.
OpenGL: the earlier, the better :)
09/11/2004 (5:05 pm)
My main project requires OpenGL, even though it runs on Windows.Thing is it depends on other projects which require OpenGL.
So, even though I'm an early adopter, I still have to wait for the OpenGL layer to upgrade to TSE.
OpenGL: the earlier, the better :)
#25
09/11/2004 (5:37 pm)
...
#26
OpenGL is not dead. We are not giving up on it. We are not dragging our feet on it, and under no circumstances will we abandon it, and unless you get me really drunk at IGC and I begin claiming that the world is flat, and redheads were not the best thing God ever invented...no one will ever say otherwise.
09/11/2004 (9:23 pm)
Slashdot forums are slightly above the forums at Fark.com for content, in general.OpenGL is not dead. We are not giving up on it. We are not dragging our feet on it, and under no circumstances will we abandon it, and unless you get me really drunk at IGC and I begin claiming that the world is flat, and redheads were not the best thing God ever invented...no one will ever say otherwise.
#28
Without openGL there probably wouldn't be a mac or linux version. Besides which, it is for the most part easier to write a GL engine, things get tricky on the hardware side where drivers are concerned. Particularly with ATI's poor history in the GL driver side of things.
09/11/2004 (10:26 pm)
Heh, to give up openGL would lose garage games 60% of its game sales, I believe that Jeff said the Mac versions of games made up about 60% of total sales.Without openGL there probably wouldn't be a mac or linux version. Besides which, it is for the most part easier to write a GL engine, things get tricky on the hardware side where drivers are concerned. Particularly with ATI's poor history in the GL driver side of things.
#29
09/12/2004 (2:07 am)
I think Jeff is a liar....
#30
I think that statement can be found here on the website somewhere around the section on publishing with GarageGames.
-Jase
09/12/2004 (5:13 am)
Quote:I believe that Jeff said the Mac versions of games made up about 60% of total sales.
I think that statement can be found here on the website somewhere around the section on publishing with GarageGames.
-Jase
#31
09/12/2004 (6:58 am)
Thomas, for games that ship on all platforms, that figure is just about correct. And now Marble Blast is shipped on every single new iMac... accordingly, it's easy to see that Mac support is important to us. :)
Torque Owner Nicolas Quijano
So, you're saying that d3d and ogl use the same representation of matrices in memory, which is column major (iirc) ?
If that's the case, maybe I'll remember it this time :)
Thanks for the heads up