3D character designer, Paid - by contract. Take a look.
by Stefan Lundmark · in Jobs · 09/07/2004 (12:58 pm) · 3 replies
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Who are you and why are you here?
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We are a group of individuals that believe in our project and sometime, we hope to get our hard work recognized and get something in return. We work volounteerely.
However, we lack ingame characters and this is where we need you.
We are looking for anyone to strenghten this part of our project. Position is paid, by contract. Payment details can be discussed trough email, and not here. Payment will vary depending on your skills and what you can achieve. Time is not an issue, for us.
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What about the project?
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Our project is a massive multiplayer game, aiming at a more faster phase than what you usually see in today's persistant world games.
Our project is different because - you, as a user can decide what you want to do with your character, and you can change the game world and experience with this.
The game will be truly persistant, with interesting quests and alot of problem solving.
We are also trying to focus at casual gaming.
At the moment, we have one funder. They supply us with our connection and a great deal of support, the rest is funded by our Project Lead.
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Who am I?
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You are motivated by video games, and you like to play games.
You know how to use 3D modelling software (3D Studio MAX preferred but not required) to create humanoid characters. If you don't know how to make texture, you should be able to UVW map. Rigging is required, animation can be discussed.
You will be supplied with concept art, information and sometimes a sketch, prior to creating the character.
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I'm interested, what should I do now?!
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If you feel that this might be a suitable spot for you, then go on and send your application (A few samples of significant work, adress of personal website, if any) to projectavalon@hotmail.com
Looking forward to hear from you.
Sincerely,
Stefan Lundmark
Project Lead
www.innercircledev.net
Who are you and why are you here?
================================
We are a group of individuals that believe in our project and sometime, we hope to get our hard work recognized and get something in return. We work volounteerely.
However, we lack ingame characters and this is where we need you.
We are looking for anyone to strenghten this part of our project. Position is paid, by contract. Payment details can be discussed trough email, and not here. Payment will vary depending on your skills and what you can achieve. Time is not an issue, for us.
================================
What about the project?
================================
Our project is a massive multiplayer game, aiming at a more faster phase than what you usually see in today's persistant world games.
Our project is different because - you, as a user can decide what you want to do with your character, and you can change the game world and experience with this.
The game will be truly persistant, with interesting quests and alot of problem solving.
We are also trying to focus at casual gaming.
At the moment, we have one funder. They supply us with our connection and a great deal of support, the rest is funded by our Project Lead.
================================
Who am I?
================================
You are motivated by video games, and you like to play games.
You know how to use 3D modelling software (3D Studio MAX preferred but not required) to create humanoid characters. If you don't know how to make texture, you should be able to UVW map. Rigging is required, animation can be discussed.
You will be supplied with concept art, information and sometimes a sketch, prior to creating the character.
================================
I'm interested, what should I do now?!
================================
If you feel that this might be a suitable spot for you, then go on and send your application (A few samples of significant work, adress of personal website, if any) to projectavalon@hotmail.com
Looking forward to hear from you.
Sincerely,
Stefan Lundmark
Project Lead
www.innercircledev.net
About the author
Torque Owner Stefan Lundmark