Game Development Community

Multicolored Font/Bitmaparray

by Alex "IkoTikashi" Zappe · in Torque Game Engine · 09/06/2004 (3:24 pm) · 2 replies

Is it possible to use "multicolored" fonts in Torque? Couldn't find anything...

I have an image like this:
gallery.ikotikashi.de/albums/userpics/10002/normal_0-9-font.jpg
Could I code i.e. a score display to use the appropriate numbers from this image? Could it be done in script? Or C++?

#1
09/07/2004 (1:13 am)
You couldn't easily do it as a font, but as a bitmap array it shouldn't be very difficult at all. Look at how Torque loads/displays radio buttons.
#2
09/07/2004 (10:40 am)
I believe TSE can do this.