Game Development Community

Do the Torque Triggers ignore vehicles ?

by Alex "Lexor" Golitsis · in Torque Game Engine · 09/06/2004 (11:48 am) · 1 replies

Greets,

I'm working on my Tribes 2 mod and I just became saddened to discover that vehicles aren't triggering my new RepairPad's trigger...

I found nothing in the scripts, so I thought I'd go to the "source"... since Torque is essentially the Tribes 2 source, can someone with Torque verify that the Triggers ignore vehicles ?

Any other ideas are also appreciated. It's kind of tough on flying vehicles to force them to collide with a shape to get some repairing love ;) Can specific PhysicalZones trigger a script event ?

Thanks in advance.

regards,
Lex

#1
09/06/2004 (12:08 pm)
It's a matter of changing a bit in a constant, so although I could tell you how it works in Torque today and how to change it in the C++, there's really no way to confirm the bit is the same in T2. :-/