Game Development Community

Skies

by Justin Mette · in Torque Game Engine · 10/18/2001 (5:08 am) · 5 replies

I'm a bit of a newbie to skyboxes and need a little help with one aspect. There are up to 10 images that can be specified in the material list (.dml file) for a skybox:

1 = front
2 = right
3 = back
4 = left
5 = top
6 = bottom
7 = environment map?
8-10 = cloud layers

Can someone describe what the environment map image is used for?

Thanks.

#1
10/18/2001 (8:23 am)
The environment map is applied to objects that are outside. If any shape base object has an alpha channel in it's texture (and the datablock emap property is set to true), then the environment map texture is blended in using that alpha channel.
#2
10/18/2001 (7:32 pm)
Very nice feature. I created an environment map with hard lines in it and saw the reflection of those lines in the player model. Thanks for the help Tim.
#3
10/19/2001 (8:20 am)
You should see the environment map on the water as well :)
#4
10/19/2001 (8:37 am)
The environment map used on the water is loaded in the waterblock in the .mis file, so it's not the same as the environment maps for the shapes.
Unless off cause you change it both places :)

// Clocks out.
#5
10/19/2001 (9:17 am)
You can also specify that a ground or building texture has an environment map and what imae to use for that map in the MaterialPropMap files.

Ice with a reflection anyone?
Shiney Buildings?

Note: This is how in T2 the chutes had their weird texture look.