Game Development Community

Writing dts format

by Orion Elenzil · in Torque Game Engine · 08/31/2004 (10:18 am) · 2 replies

I'm looking for docs and/or tools for writing the DTS format.

We've got a very simple modelling app of our own,
and i'd like to enable it to export DTS.

Does the dtsSDK(plus) have docs anywhere ?

Also,
any pointers to resources for writing the .dif format would also be greatly appreciated.


many thanks,
orion

#1
09/04/2004 (12:22 pm)
They are documented by the code that creates them. Sorry, we don't have more detailed docs. Our IO classes usually make things clean enough we don't really need more complex docs... :)
#2
09/04/2004 (1:00 pm)
If you look around the forums, there have been quite a few posts about the DTS format...
I also seem to recall that someone writ a short document about the actual file format, though unfortunately i seem to have misplaced the link.

As for the DIF format, the only reference is the Interior read()/write() code...

As Ben has said, the IO is more or less straight forward, so you shouldn't have much of a problem figuring it all out.
If you do get stuck though, refer to the dtsSDKPlus, or even the sources for other exporters (blender, lightwave).

Though, as long as you use dtsSDKPlus, you shouldn't really have to know about the actual file format :)