Milkshape basics
by Orion Elenzil · in Torque Game Engine · 08/31/2004 (10:13 am) · 4 replies
Howdy.
i'm new to game building,
so i may be missing something obvious,
but i can't get the milkshape -> dts exporter
to export material information.
when i add them with the mission editor,
the objects come out grey,
or sometimes environment mapped.
these are simple objects like cubes & spheres.
any help greatly appreciated.
i'm new to game building,
so i may be missing something obvious,
but i can't get the milkshape -> dts exporter
to export material information.
when i add them with the mission editor,
the objects come out grey,
or sometimes environment mapped.
these are simple objects like cubes & spheres.
any help greatly appreciated.
About the author
#2
08/31/2004 (11:00 am)
Thanks, you're right. the flag exports w/ material & textures intact.
#3
08/31/2004 (11:00 am)
Are you using textures? Are they a power of 2? ie 128x128? Are you getting error messages in the console about missing texture?
#4
the exporter uses a material's specular amount as the amount of environment mapping.
- which is fairly nice, really!
but i wonder how to get just a regular old nonreflective but specular material.
09/08/2004 (1:42 pm)
I figured out my environmapped problem:the exporter uses a material's specular amount as the amount of environment mapping.
- which is fairly nice, really!
but i wonder how to get just a regular old nonreflective but specular material.
Torque Owner Erik Madison