Game Development Community

Milkshape basics

by Orion Elenzil · in Torque Game Engine · 08/31/2004 (10:13 am) · 4 replies

Howdy.

i'm new to game building,
so i may be missing something obvious,
but i can't get the milkshape -> dts exporter
to export material information.

when i add them with the mission editor,
the objects come out grey,
or sometimes environment mapped.

these are simple objects like cubes & spheres.

any help greatly appreciated.

#1
08/31/2004 (10:28 am)
There are a number of example milkshape models included in your download. Open one up and see how its set up. One of the best at covering all the basics you need, is the flag model. If its not in your default download, do a resource search, as there is a copy uploaded here somewhere.
#2
08/31/2004 (11:00 am)
Thanks, you're right. the flag exports w/ material & textures intact.
#3
08/31/2004 (11:00 am)
Are you using textures? Are they a power of 2? ie 128x128? Are you getting error messages in the console about missing texture?
#4
09/08/2004 (1:42 pm)
I figured out my environmapped problem:
the exporter uses a material's specular amount as the amount of environment mapping.

- which is fairly nice, really!

but i wonder how to get just a regular old nonreflective but specular material.