Forward.dsq
by J.G. · in Torque Game Engine · 08/29/2004 (7:12 pm) · 2 replies
Hi everyone,
I have a problem with Torque playing the player_forward.dsq within the game itself. I am using Lightwave, and the DTS exporter by www.gnometech.com
I have a root, forward, back, dieback, and
die1 that have all sucessfully exported, according to the Exporter. I can even load in SHOW and see all of them working just fine, including the FORWARD.dsq - In my player select screen it shows my player running with a gun, but once within the game.....the only animation not working is the froward.dsq(sequence1 anim).
I have been re-exporting and nothing so far.
I know the animation works, just no clue why
the sequence isn't playing within torque.
All of the character models from the demo(orc) works fine
with the code I have.
Have fun,
jOnathOn
I have a problem with Torque playing the player_forward.dsq within the game itself. I am using Lightwave, and the DTS exporter by www.gnometech.com
I have a root, forward, back, dieback, and
die1 that have all sucessfully exported, according to the Exporter. I can even load in SHOW and see all of them working just fine, including the FORWARD.dsq - In my player select screen it shows my player running with a gun, but once within the game.....the only animation not working is the froward.dsq(sequence1 anim).
I have been re-exporting and nothing so far.
I know the animation works, just no clue why
the sequence isn't playing within torque.
All of the character models from the demo(orc) works fine
with the code I have.
Have fun,
jOnathOn
About the author
#2
08/30/2004 (5:35 pm)
Just a total shot in the dark, but I just had a very similar problem so I thought I'd voice it. What it turned out to be was the player.cs file was tying forward.dsq to the name 'run' and not 'forward'. So I went back into my model and changed _sequence::forward to _sequence::run and it works great now. I'm sure changing the script instead would have worked too.
Torque 3D Owner Howard Dortch
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