Game Development Community

Need Problem Models for IGC session..

by Joe Maruschak · in General Discussion · 08/29/2004 (7:11 pm) · 22 replies

Hey all,

this year at the IGC, I am going to be hosting an art session where I will be walking people through the 'fixing' of problem game assets.

I want to prepare in advance, so I am lookng for submissions. If you have a broken shape, I would like to have a look. I use max for most of my work, so max files would be preferred, but if you are having problems with maya shapes, I may be able to use some of them as examples as well.

those that are coming to the IGC will get priority in terms of the choice of shapes I am going to use as examples, so please let me know if you are attending.

You can send me an emai with any files you want me to look here: joe@bravetree.com

things are getting a little nutty around the office, so if I don't get back to you quickly, please try to be understanding. I may not be able to respond personally to every submission.. and I need to choose a few examples for the show. If I do not use your shape, I may not have the time to help fix it before the IGC.

Joe
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#21
11/02/2004 (5:09 am)
I still have them 2 player models in max4 that you checked out for me a year or two ago ( remember i paid someone out side of torque to do them for me)

I never did get to exporting or animating them to torque, would they be usefull to ya?

heres a pic

www.planetquake.com/noescape/dev3/bigplayers.jpg
#22
11/02/2004 (5:11 am)
Well, since the IGC has passed.. no

:)

right now I am slammed with work, so I can't take a second look right now.
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