Big doc update
by Josh Williams · in Torque Game Engine · 08/26/2004 (1:06 am) · 10 replies
Hey all,
Just wanted to make it known that there was a big update to the docs recently. Many, many changes. Please bear with us over the next few days as we update the links across the site which hook into the general docs, to reflect the new changes.
Some highlights of the update:
-Entirely New chapter on the general process of creating successful games with Torque.
-Entirely New scripting chapter! Big, big thanks to the incredible Ed Maurina.
-Large content expansions, clean-ups, and fixes throughout
Future updates:
-More updates to the new scripting chapter. For example, the scripting chapter's coverage of datablocks will be expanded very soon, and there is some more editing to be done on this chapter in general.
-Updates to the art tools sections (chapters 8-10), with many thanks to Danny Ngan.
-New Mission Editor chapter on the way, and perhaps another chapter on Mission / Game objects-- big thanks to Ed Maurina... again.
-More updates to the Getting Started sections.
-More clean-up and formatting (clean-up especially on the later chapters in the book)
-And more :)
Enjoy.
Just wanted to make it known that there was a big update to the docs recently. Many, many changes. Please bear with us over the next few days as we update the links across the site which hook into the general docs, to reflect the new changes.
Some highlights of the update:
-Entirely New chapter on the general process of creating successful games with Torque.
-Entirely New scripting chapter! Big, big thanks to the incredible Ed Maurina.
-Large content expansions, clean-ups, and fixes throughout
Future updates:
-More updates to the new scripting chapter. For example, the scripting chapter's coverage of datablocks will be expanded very soon, and there is some more editing to be done on this chapter in general.
-Updates to the art tools sections (chapters 8-10), with many thanks to Danny Ngan.
-New Mission Editor chapter on the way, and perhaps another chapter on Mission / Game objects-- big thanks to Ed Maurina... again.
-More updates to the Getting Started sections.
-More clean-up and formatting (clean-up especially on the later chapters in the book)
-And more :)
Enjoy.
#2
08/26/2004 (4:30 am)
I really enjoyed the chapter about Marble Blast. Thanks a lot for these valuable insights!
#4
08/26/2004 (7:02 am)
Woohoo!
#6
www.garagegames.com/docs/torque/general/apes12.php#id2633882
the datablock defines "decal" instead of "decals" or "decals[#]" or "decals[n]".
Thanks Josh.
08/26/2004 (4:01 pm)
While your in the documentation, could you update the projectile datablock page to reflect the correct value for decals?www.garagegames.com/docs/torque/general/apes12.php#id2633882
the datablock defines "decal" instead of "decals" or "decals[#]" or "decals[n]".
Thanks Josh.
#7
08/30/2004 (12:00 am)
Good catch Gonzo, thanks.
#8
Pavel
09/01/2004 (11:53 pm)
There are bad links for example files in chapter 6: 'Using Triggers' and 'Collisions'.Pavel
#9
09/02/2004 (3:23 am)
Would it be possible for someone to go through all the docs and fix the broken images? Even the new sections have some.
#10
Pavel, I'll check out all the links soon too.
09/02/2004 (5:08 am)
Yeah, I already have the images in the new chapters fixed internally. Will get fixed on the site next time we push out an update. The latter chapters with broken images will soon be replaced, so I'm not fixing any of the grammatical / editing or image stuff there at the moment.Pavel, I'll check out all the links soon too.
Torque Owner Thijs Sloesen
Scattered Studio