Player_forward.dsq
by J.G. · in Artist Corner · 08/25/2004 (9:12 pm) · 4 replies
Hi everyone,
I have a problem with Torque playing the player_forward.dsq within the game itself. I am using Lightwave, and the DTS exporter by www.gnometech.com
I have a root, forward, back, dieback, and
die1 that have all sucessfully exported, according to the Exporter. I can even load in SHOW and see all of them working just fine, including the FORWARD.dsq - In my player select screen it shows my player running with a gun, but once within the game.....the only animation not working is the froward.dsq(sequence1 anim).
I have been re-exporting and nothing so far.
I know the animation works, just no clue why
the sequence isn't playing within torque.
Have fun,
jOnathOn
I have a problem with Torque playing the player_forward.dsq within the game itself. I am using Lightwave, and the DTS exporter by www.gnometech.com
I have a root, forward, back, dieback, and
die1 that have all sucessfully exported, according to the Exporter. I can even load in SHOW and see all of them working just fine, including the FORWARD.dsq - In my player select screen it shows my player running with a gun, but once within the game.....the only animation not working is the froward.dsq(sequence1 anim).
I have been re-exporting and nothing so far.
I know the animation works, just no clue why
the sequence isn't playing within torque.
Have fun,
jOnathOn
About the author
#3
It has been so long that I am trying to remember??????
Ok, here goes:
Make sure that the player.cs file has only those sequences/anims
(root, forward, back, side, etc.) that you actually have part of DTS.
Since i had all of the sequences that came with the orc in my player.cs file,
but my player only had the first 6 of them as dsq. it was conflicting with
forward anim.
I will look over my notes and see if this is all that i did to fix it.
have fun,
jOnathOn
09/28/2004 (10:58 pm)
Hi Synditech,It has been so long that I am trying to remember??????
Ok, here goes:
Make sure that the player.cs file has only those sequences/anims
(root, forward, back, side, etc.) that you actually have part of DTS.
Since i had all of the sequences that came with the orc in my player.cs file,
but my player only had the first 6 of them as dsq. it was conflicting with
forward anim.
I will look over my notes and see if this is all that i did to fix it.
have fun,
jOnathOn
Torque Owner J.G.
Damm,...I'm getting good!
ha aha haha ha ha
Later all,
jG